// ShaderTypes.h // Shared between Metal shaders and Swift via bridging header. #pragma once #include typedef struct { simd_float4x4 modelMatrix; simd_float4x4 viewMatrix; simd_float4x4 projectionMatrix; simd_float4x4 normalMatrix; } Uniforms; typedef struct { simd_float3 position; simd_float3 normal; simd_float4 color; } VertexIn; typedef struct { simd_float3 cameraPosition; simd_float3 lightDirection; float ambientIntensity; float diffuseIntensity; float time; float _pad; } SceneConstants; typedef struct { simd_float4 color; float gridSpacing; float gridLineWidth; float gridFadeDistance; float _pad; } GridConstants;