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R16G16B16_SFLOAT isn't guaranteed to be supported: https://docs.vulkan.org/spec/latest/chapters/formats.html See Table 17. Mandatory Format Support: 16-bit Components It's safe to use less components: https://docs.vulkan.org/spec/latest/chapters/fxvertex.html > The number of components in the vertex shader input variable > need not exactly match the number of components in the format. > If the vertex shader has fewer components, the extra components > are discarded. The issue is reported here (second one): https://wildfiregames.com/forum/topic/129061-two-vulkan-issues-in-a27-and-unrelated-choppiness-caused-by-control-groups/ |
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| .. | ||
| collada | ||
| dapinterface | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| rlinterface | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| CxxTestRunner.tpl | ||
| main.cpp | ||
| test_setup.cpp | ||