0ad/source/simulation2/scripting
wraitii 0f60bf3a97 Split off Object-related functions from ScriptInterface
Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
2021-05-13 17:23:52 +00:00
..
EngineScriptConversions.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
JSInterface_Simulation.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
JSInterface_Simulation.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
MessageTypeConversions.cpp Split JS conversions from ScriptInterface. 2021-05-13 09:43:33 +00:00
ScriptComponent.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
ScriptComponent.h Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00