0ad/source/simulation2
wraitii 0f60bf3a97 Split off Object-related functions from ScriptInterface
Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
2021-05-13 17:23:52 +00:00
..
components Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00
scripting Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
serialization Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
system Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
tests Split JS conversions from ScriptInterface. 2021-05-13 09:43:33 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Split off Object-related functions from ScriptInterface 2021-05-13 17:23:52 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00