0ad/source/simulation2/system
elexis 003d588d13 Happy savegame hack removal following e0ea53a8ee, refs #2030.
Simply pass the JS value to the Save functions instead of letting those
obtain the data later from the topmost GUI page.
The JS hack incidence appears to be unused since 4b1297b328.

Differential Revision: https://code.wildfiregames.com/D2302
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22922.
2019-09-18 00:17:56 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Replace use of safe bool by explicit bool operator. 2015-01-25 03:11:24 +00:00
Component.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
ComponentManager.cpp Remove some unused Profiler.h and CLogger.h includes. 2019-09-07 13:35:45 +00:00
ComponentManager.h Early-exit when destroying invalid entities (INVALID_ENTITY, already destroyed…) 2019-05-25 15:59:43 +00:00
ComponentManagerSerialization.cpp Check only that the destruction queue contains no non-local entity when serializing the game state. 2019-09-07 14:41:53 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Update precompiled headers to improve build times. 2019-05-26 07:21:12 +00:00
DynamicSubscription.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
DynamicSubscription.h Mark a few functions const. 2017-07-29 23:26:44 +00:00
Entity.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
EntityMap.h Revert b56f7f39d4 as it triggers an assertion failure. 2019-01-05 22:38:00 +00:00
IComponent.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
IComponent.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Interface.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
InterfaceScripted.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
LocalTurnManager.cpp Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
LocalTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
Message.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
ParamNode.cpp Upgrade SpiderMonkey to version 45.0.2, refs #4893. 2019-08-07 22:37:43 +00:00
ParamNode.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
ReplayTurnManager.cpp Remove some unused Profiler.h and CLogger.h includes. 2019-09-07 13:35:45 +00:00
ReplayTurnManager.h Translate the Out-Of-Sync error message and send it to the JS GUI for convenience and future extension. 2017-05-01 04:55:56 +00:00
SimContext.cpp Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
SimContext.h Simulation context cleanup, refs #3991, #3168. 2016-05-19 19:42:07 +00:00
TurnManager.cpp Happy savegame hack removal following e0ea53a8ee, refs #2030. 2019-09-18 00:17:56 +00:00
TurnManager.h Happy savegame hack removal following e0ea53a8ee, refs #2030. 2019-09-18 00:17:56 +00:00