0ad/source/simulation2
elexis 003d588d13 Happy savegame hack removal following e0ea53a8ee, refs #2030.
Simply pass the JS value to the Save functions instead of letting those
obtain the data later from the topmost GUI page.
The JS hack incidence appears to be unused since 4b1297b328.

Differential Revision: https://code.wildfiregames.com/D2302
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22922.
2019-09-18 00:17:56 +00:00
..
components Move path computations to an actual worker to prepare for threading. 2019-09-15 09:27:10 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd 2019-09-09 18:57:59 +00:00
scripting Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
serialization Upgrade SpiderMonkey to version 45.0.2, refs #4893. 2019-08-07 22:37:43 +00:00
system Happy savegame hack removal following e0ea53a8ee, refs #2030. 2019-09-18 00:17:56 +00:00
tests Update of the scripting tests. Test some modding features and update JS::Value integer limits. 2019-07-19 15:41:27 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Move path computations to an actual worker to prepare for threading. 2019-09-15 09:27:10 +00:00
Simulation2.h Remove unnecessary argument from CSimulation2::InitGame 2018-02-09 19:50:01 +00:00
TypeList.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00