0ad/source/simulation2/components
Ykkrosh e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
..
tests Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
CCmpAIManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
CCmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
CCmpDecay.cpp Improve template code style for the Decay component. 2015-01-21 21:45:05 +00:00
CCmpFootprint.cpp add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525. Refs #1719, #2526. 2014-05-19 01:35:14 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpObstructionManager.cpp Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573, Refs #2430 . There probably are opportunities to remove more things. 2014-08-06 09:21:00 +00:00
CCmpOverlayRenderer.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
CCmpPathfinder_Common.h Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpPathfinder_Tile.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpPosition.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpProjectileManager.cpp Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages. 2015-01-22 20:37:38 +00:00
CCmpRallyPointRenderer.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpRangeManager.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
CCmpSelectable.cpp Improve code clarity after 0a53c5e06a by removing a fall-through. 2015-02-07 15:38:22 +00:00
CCmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
CCmpTemplateManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
CCmpTerrain.cpp Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
CCmpTerritoryInfluence.cpp Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set. 2014-07-01 19:00:41 +00:00
CCmpTerritoryManager.cpp Fix pathfinding and territories not being recomputed when water height changes. 2014-05-26 13:45:10 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpUnitRenderer.cpp Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
CCmpVision.cpp Fix performance problem with unnecessary global message subscription 2014-12-21 01:44:00 +00:00
CCmpVisualActor.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpWaterManager.cpp Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
ICmpAIInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpFootprint.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstruction.h Fix units chasing each other. Fixes #1537 2013-12-30 16:07:19 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpOwnership.h Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayer.h Remove some unused component setters 2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpPosition.h Fix non-PCH build. 2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpRangeManager.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpSelectable.cpp Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365 2012-07-19 04:45:01 +00:00
ICmpSelectable.h Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365. 2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpSoundManager.h Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpTechnologyTemplateManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpTechnologyTemplateManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpTemplateManager.cpp Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTemplateManager.h Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTerrain.cpp Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
ICmpTerrain.h Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitMotion.h Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
ICmpVisibility.h Move back the computation of most of the visibilities from JS to engine, to improve performance. 2015-01-30 15:28:06 +00:00
ICmpVision.cpp Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVision.h Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVisual.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpVisual.h New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpWaterManager.cpp Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
ICmpWaterManager.h Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00