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Units in formation can occasionally request many short paths (and thus introduce crippling lag) if their offset is obstructed. This particularly happen when the formation is idle, since the offset then always remains obstructed. To prevent this, it is OK to immediately stop pathing on any motion message (obstructed, failure, success). This does not break formation movement since messages are only sent when the formation controller is not moving (this finishes what was started in |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||