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CCmpRangeManager queries do not take obstruction size into account, meaning they return fewer entities than they should. This particularly affects buildings with ranged attacks, gates, and a few other templates. This is, unfortunately, a slight performance decrease. Discovered following Angen's comment [[ https://code.wildfiregames.com/D2738#116269 | here ]]. Comments by: Angen Reviewed By: bb Refs #3381 (not marking it down as 'fixes' and I'm not entirely sure it was the only moving part here). Differential Revision: https://code.wildfiregames.com/D2759 This was SVN commit r24217. |
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| .. | ||
| test_CinemaManager.h | ||
| test_CommandQueue.h | ||
| test_HierPathfinder.h | ||
| test_ObstructionManager.h | ||
| test_Pathfinder.h | ||
| test_Position.h | ||
| test_RangeManager.h | ||
| test_scripts.h | ||
| test_TerritoryManager.h | ||