0ad/source
Stan 640efa557e Add a hashing function for CStr8 & CStrW
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D3106
This was SVN commit r24218.
2020-11-19 15:25:27 +00:00
..
collada Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
graphics [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
gui Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
i18n Mass rename CxPrivate to CmptPrivate. 2020-11-13 16:44:15 +00:00
lib Adds MSAA to anti-aliasing techniques. 2020-11-15 20:07:48 +00:00
lobby [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
maths Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
pch Precompiled logic update [Windows build] 2019-12-31 13:58:48 +00:00
ps Add a hashing function for CStr8 & CStrW 2020-11-19 15:25:27 +00:00
renderer Adds MSAA to anti-aliasing techniques. 2020-11-15 20:07:48 +00:00
rlinterface Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
scriptinterface [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
simulation2 Update range queries to account for entity size. 2020-11-19 14:07:24 +00:00
soundmanager Mass rename CxPrivate to CmptPrivate. 2020-11-13 16:44:15 +00:00
third_party Fix gcc warning reported by Imarok after 204e17206b 2020-05-23 12:21:49 +00:00
tools Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific. 2020-11-19 09:27:26 +00:00
main.cpp Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_setup.cpp Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00