0ad/source/pch/gui/precompiled.h
elexis 6db0f91823 Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345
Tested on: gcc 9.1.0
Comments By: Vladislav
This was SVN commit r23028.
2019-10-02 09:44:00 +00:00

32 lines
1.1 KiB
C

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#define MINIMAL_PCH 2
#include "lib/precompiled.h" // common precompiled header
#if MSC_VERSION
# pragma warning(disable:4250) // "inherits 'IGUITextOwner::IGUITextOwner::UpdateCachedSize' via dominance"
#endif
#if HAVE_PCH
#include "gui/CGUI.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
#endif // HAVE_PCH