0ad/binaries/data/mods/public/simulation/helpers/Setup.js
temple 48e794e97d Always call SetPassabilityCircular -- Fix OOS after rejoin on square maps
Differential Revision: https://code.wildfiregames.com/D1555
Reviewed by: elexis
Fixes: #5186

This was SVN commit r21835.
2018-06-03 16:40:44 +00:00

82 lines
3.1 KiB
JavaScript

/**
* Used to initialize non-player settings relevant to the map, like
* default stance and victory conditions. DO NOT load players here
*/
function LoadMapSettings(settings)
{
if (!settings)
settings = {};
if (settings.DefaultStance)
for (let ent of Engine.GetEntitiesWithInterface(IID_UnitAI))
{
let cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI);
cmpUnitAI.SwitchToStance(settings.DefaultStance);
}
if (settings.RevealMap)
{
let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
if (cmpRangeManager)
cmpRangeManager.SetLosRevealAll(-1, true);
}
if (settings.DisableTreasures)
for (let ent of Engine.GetEntitiesWithInterface(IID_ResourceSupply))
{
let cmpResourceSupply = Engine.QueryInterface(ent, IID_ResourceSupply);
if (cmpResourceSupply.GetType().generic == "treasure")
Engine.DestroyEntity(ent);
}
let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
if (cmpRangeManager)
cmpRangeManager.SetLosCircular(!!settings.CircularMap);
let cmpObstructionManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ObstructionManager);
if (cmpObstructionManager)
cmpObstructionManager.SetPassabilityCircular(!!settings.CircularMap);
if (settings.TriggerDifficulty !== undefined)
Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger).SetDifficulty(settings.TriggerDifficulty);
else if (settings.SupportedTriggerDifficulties) // used by Atlas and autostart games
{
let difficulties = Engine.ReadJSONFile("simulation/data/settings/trigger_difficulties.json").Data;
let defaultDiff = difficulties.find(d => d.Name == settings.SupportedTriggerDifficulties.Default).Difficulty;
Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger).SetDifficulty(defaultDiff);
}
let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
let gameSettings = { "victoryConditions": settings.VictoryConditions };
if (gameSettings.victoryConditions.indexOf("capture_the_relic") != -1)
{
gameSettings.relicCount = settings.RelicCount;
gameSettings.relicDuration = settings.RelicDuration * 60 * 1000;
}
if (gameSettings.victoryConditions.indexOf("wonder") != -1)
gameSettings.wonderDuration = settings.WonderDuration * 60 * 1000;
if (gameSettings.victoryConditions.indexOf("regicide") != -1)
gameSettings.regicideGarrison = settings.RegicideGarrison;
cmpEndGameManager.SetGameSettings(gameSettings);
cmpEndGameManager.SetAlliedVictory(settings.LockTeams || !settings.LastManStanding);
if (settings.LockTeams && settings.LastManStanding)
warn("Last man standing is only available in games with unlocked teams!");
if (settings.Garrison)
for (let holder in settings.Garrison)
{
let cmpGarrisonHolder = Engine.QueryInterface(+holder, IID_GarrisonHolder);
if (!cmpGarrisonHolder)
warn("Map error in Setup.js: entity " + holder + " can not garrison units");
else
cmpGarrisonHolder.initGarrison = settings.Garrison[holder];
}
let cmpCeasefireManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_CeasefireManager);
if (settings.Ceasefire)
cmpCeasefireManager.StartCeasefire(settings.Ceasefire * 60 * 1000);
}
Engine.RegisterGlobal("LoadMapSettings", LoadMapSettings);