0ad/binaries/data/mods/public/simulation/helpers
elexis 992d740a58 Delete dead "chat" simulation command, "chat" GUIInterface notification type, "aichat" NetClient message and useless "debug-print" simulation command.
The "chat" simulation command and according GUIInterface notification
became unused which translated simulation chat messages ("aichat") in
7afe0afbca.
That commit also introduced the "aichat" network message parsing code
that is never triggered since the NetClient never creates messages of
that type.
The "debug-print" command introduced by 1c0536bf08 sends a GUI value to
the simulation and prints it to the log, which is already covered by the
JS console since e4fe4ed602.

Differential Revision: https://code.wildfiregames.com/D2407
This was SVN commit r23137.
2019-11-05 22:35:37 +00:00
..
tests Add simple tests for Attacking. 2019-09-29 07:03:09 +00:00
Attacking.js Fix bonus multiplier issue in 16b452cf91 (multiple attack effects) and consider more entities in EntitiesNearPoint 2019-09-29 06:58:03 +00:00
Cheat.js Fix issue with D274/e16c4c4800 - modifications are a list of effects, not a single effect 2019-09-22 12:05:04 +00:00
Commands.js Delete dead "chat" simulation command, "chat" GUIInterface notification type, "aichat" NetClient message and useless "debug-print" simulation command. 2019-11-05 22:35:37 +00:00
DamageBonus.js Make damage bonuses, attack preferred classes and garrisonHolder ejectable classes use MatchesClassList. 2019-08-24 08:52:15 +00:00
Entity.js Fix individual combat when attacked 2017-12-03 10:10:13 +00:00
FSM.js Always leave/reenter the top-most FSM state when SetNextState is called with the current FSM state. 2019-01-05 09:01:51 +00:00
InitGame.js Fix issue with D274/e16c4c4800 - modifications are a list of effects, not a single effect 2019-09-22 12:05:04 +00:00
ModificationTemplates.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
MultiKeyMap.js Fix issue with D274/e16c4c4800 - modifications are a list of effects, not a single effect 2019-09-22 12:05:04 +00:00
Player.js Update the fast-actions cheat and AI bonuses to use the modifiers manager 2019-09-22 07:46:29 +00:00
RallyPointCommands.js Change gathering rally points to use gather nstead of gather-near-position when possible. 2017-12-03 10:25:59 +00:00
Resources.js fixes a few missing semicolon 2016-12-07 18:06:12 +00:00
Setup.js Always call SetPassabilityCircular -- Fix OOS after rejoin on square maps 2018-06-03 16:40:44 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
TraderGain.js Add missing round when calculating trader gain, removed in 026ce76e3f 2019-09-29 13:19:58 +00:00
Transform.js Fix SetGarrisoned() call when transforming an entity 2019-09-18 19:07:16 +00:00
ValueModification.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
Walls.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
WeightedList.js Unify random integer and float helper functions of GUI, Simulation and AI. 2017-03-03 21:13:10 +00:00