0ad/binaries/data/mods/public/simulation/components/tests/test_Foundation.js
2019-06-16 20:48:28 +00:00

211 lines
6.5 KiB
JavaScript

Engine.LoadHelperScript("Player.js");
Engine.LoadComponentScript("interfaces/Builder.js");
Engine.LoadComponentScript("interfaces/Cost.js");
Engine.LoadComponentScript("interfaces/Foundation.js");
Engine.LoadComponentScript("interfaces/Health.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("interfaces/TerritoryDecay.js");
Engine.LoadComponentScript("interfaces/Trigger.js");
Engine.LoadComponentScript("Foundation.js");
let player = 1;
let playerEnt = 3;
let foundationEnt = 20;
let previewEnt = 21;
let newEnt = 22;
function testFoundation(...mocks)
{
ResetState();
let finalTemplate = "structures/athen_civil_centre.xml";
let foundationHP = 1;
let maxHP = 100;
let rot = new Vector3D(1, 2, 3);
let pos = new Vector2D(4, 5);
let cmpFoundation;
AddMock(SYSTEM_ENTITY, IID_Trigger, {
"CallEvent": () => {},
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": () => playerEnt,
});
AddMock(SYSTEM_ENTITY, IID_TerritoryManager, {
"GetOwner": (x, y) => {
TS_ASSERT_EQUALS(x, pos.x);
TS_ASSERT_EQUALS(y, pos.y);
return player;
},
});
Engine.RegisterGlobal("PlaySound", (name, source) => {
TS_ASSERT_EQUALS(name, "constructed");
TS_ASSERT_EQUALS(source, newEnt);
});
Engine.RegisterGlobal("MT_EntityRenamed", "entityRenamed");
AddMock(foundationEnt, IID_Cost, {
"GetBuildTime": () => 50,
"GetResourceCosts": () => ({ "wood": 100 }),
});
AddMock(foundationEnt, IID_Health, {
"GetHitpoints": () => foundationHP,
"GetMaxHitpoints": () => maxHP,
"Increase": hp => {
foundationHP = Math.min(foundationHP + hp, maxHP);
cmpFoundation.OnHealthChanged();
},
});
AddMock(foundationEnt, IID_Obstruction, {
"GetBlockMovementFlag": () => true,
"GetEntitiesBlockingConstruction": () => [],
"GetEntitiesDeletedUponConstruction": () => [],
"SetDisableBlockMovementPathfinding": () => {},
});
AddMock(foundationEnt, IID_Ownership, {
"GetOwner": () => player,
});
AddMock(foundationEnt, IID_Position, {
"GetPosition2D": () => pos,
"GetRotation": () => rot,
"SetConstructionProgress": () => {},
"IsInWorld": () => true,
});
AddMock(previewEnt, IID_Ownership, {
"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
});
AddMock(previewEnt, IID_Position, {
"JumpTo": (x, y) => {
TS_ASSERT_EQUALS(x, pos.x);
TS_ASSERT_EQUALS(y, pos.y);
},
"SetConstructionProgress": p => {},
"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
"SetXZRotation": (rx, rz) => {
TS_ASSERT_EQUALS(rx, rot.x);
TS_ASSERT_EQUALS(rz, rot.z);
},
});
AddMock(newEnt, IID_Ownership, {
"SetOwner": owner => { TS_ASSERT_EQUALS(owner, player); },
});
AddMock(newEnt, IID_Position, {
"JumpTo": (x, y) => {
TS_ASSERT_EQUALS(x, pos.x);
TS_ASSERT_EQUALS(y, pos.y);
},
"SetYRotation": r => { TS_ASSERT_EQUALS(r, rot.y); },
"SetXZRotation": (rx, rz) => {
TS_ASSERT_EQUALS(rx, rot.x);
TS_ASSERT_EQUALS(rz, rot.z);
},
});
for (let mock of mocks)
AddMock(...mock);
// INITIALISE
Engine.AddEntity = function(template) {
TS_ASSERT_EQUALS(template, "construction|" + finalTemplate);
return previewEnt;
};
cmpFoundation = ConstructComponent(foundationEnt, "Foundation", {});
cmpFoundation.InitialiseConstruction(player, finalTemplate);
TS_ASSERT_EQUALS(cmpFoundation.owner, player);
TS_ASSERT_EQUALS(cmpFoundation.finalTemplateName, finalTemplate);
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 0);
TS_ASSERT_EQUALS(cmpFoundation.initialised, true);
// BUILDER COUNT, BUILD RATE, TIME REMAINING
AddMock(10, IID_Builder, { "GetRate": () => 1.0 });
AddMock(11, IID_Builder, { "GetRate": () => 1.0 });
let twoBuilderMultiplier = Math.pow(2, cmpFoundation.buildTimePenalty) / 2;
let threeBuilderMultiplier = Math.pow(3, cmpFoundation.buildTimePenalty) / 3;
TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(1), 1);
TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(2), twoBuilderMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.CalculateBuildMultiplier(3), threeBuilderMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.GetBuildRate(), 2);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 0);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 0);
cmpFoundation.AddBuilder(10);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 1);
// Foundation starts with 1 hp, so there's 50 * 99/100 = 49.5 seconds left.
TS_ASSERT_UNEVAL_EQUALS(cmpFoundation.GetBuildTime(), {
'timeRemaining': 49.5,
'timeRemainingNew': 49.5 / (2 * twoBuilderMultiplier)
});
cmpFoundation.AddBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 2);
TS_ASSERT_UNEVAL_EQUALS(cmpFoundation.GetBuildTime(), {
'timeRemaining': 49.5 / (2 * twoBuilderMultiplier),
'timeRemainingNew': 49.5 / (3 * threeBuilderMultiplier)
});
cmpFoundation.AddBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 2);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, twoBuilderMultiplier);
cmpFoundation.RemoveBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
cmpFoundation.RemoveBuilder(11);
TS_ASSERT_EQUALS(cmpFoundation.GetNumBuilders(), 1);
TS_ASSERT_EQUALS(cmpFoundation.buildMultiplier, 1);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 1);
// COMMIT FOUNDATION
TS_ASSERT_EQUALS(cmpFoundation.committed, false);
let work = 5;
cmpFoundation.Build(10, work);
TS_ASSERT_EQUALS(cmpFoundation.committed, true);
TS_ASSERT_EQUALS(foundationHP, 1 + work * cmpFoundation.GetBuildRate() * cmpFoundation.buildMultiplier);
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, foundationHP / maxHP);
TS_ASSERT_EQUALS(cmpFoundation.totalBuilderRate, 5);
// FINISH CONSTRUCTION
Engine.AddEntity = function(template) {
TS_ASSERT_EQUALS(template, finalTemplate);
return newEnt;
};
cmpFoundation.Build(10, 1000);
TS_ASSERT_EQUALS(cmpFoundation.maxProgress, 1);
TS_ASSERT_EQUALS(foundationHP, maxHP);
}
testFoundation();
testFoundation([foundationEnt, IID_Visual, {
"SetVariable": (key, num) => {
TS_ASSERT_EQUALS(key, "numbuilders");
TS_ASSERT(num == 1 || num == 2);
},
"SelectAnimation": (name, once, speed) => name,
"HasConstructionPreview": () => true,
}]);
testFoundation([newEnt, IID_TerritoryDecay, {
"HasTerritoryOwnership": () => true,
}]);
testFoundation([playerEnt, IID_StatisticsTracker, {
"IncreaseConstructedBuildingsCounter": ent => {
TS_ASSERT_EQUALS(ent, newEnt);
},
}]);