..
setup.js
Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games).
2017-09-08 04:22:53 +00:00
setup_test.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
test_Attack.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_Auras.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_Barter.js
Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed.
2019-09-22 14:53:47 +00:00
test_Builder.js
Add a {native} civ replacement in buildable and trainable template names
2017-12-07 18:33:08 +00:00
test_Capturable.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_Damage.js
Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire.
2019-09-07 13:48:11 +00:00
test_DeathDamage.js
Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire.
2019-09-07 13:48:11 +00:00
test_EndGameManager.js
Implement combine victory conditions
2018-03-09 21:51:18 +00:00
test_EntityLimits.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
test_Foundation.js
Define variables before mentioning them in scripted component tests, and add a linter rule for this.
2019-06-16 20:48:28 +00:00
test_GarrisonHolder.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_GuiInterface.js
GUI support for Status Effects and extend their functionality to all attack effects following 16b452cf91
2019-09-15 09:24:52 +00:00
test_Heal.js
Use only one getter for range overlays instead of three to four in the Heal and Auras component.
2017-12-10 03:08:05 +00:00
test_Health.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_Identity.js
Match unit classes with templates names
2019-09-01 14:08:07 +00:00
test_Math.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
test_ModifiersManager.js
Fix lineendings.
2019-09-26 09:46:01 +00:00
test_Pack.js
Update the fast-actions cheat and AI bonuses to use the modifiers manager
2019-09-22 07:46:29 +00:00
test_Player.js
Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed.
2019-09-22 14:53:47 +00:00
test_ProductionQueue.js
Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue.
2019-06-15 17:27:24 +00:00
test_Promotion.js
Fix cc1ea7cca0 error in Promotion when promoting an entity that died on the same turn.
2019-08-31 12:38:38 +00:00
test_RallyPoint.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
test_ResourceSupply.js
Cleanup getNumPlayers() calls
2017-12-13 20:41:41 +00:00
test_StatisticsTracker.js
Remove hardcoding and quadruplication of the StatisticsTracker unit and building classes following 1d3ac14d35, refs #686 .
2019-10-21 08:48:17 +00:00
test_StatusEffectsReceiver.js
GUI support for Status Effects and extend their functionality to all attack effects following 16b452cf91
2019-09-15 09:24:52 +00:00
test_Technologies_effects.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_Technologies_reqs.js
Match unit classes with templates names
2019-09-01 14:08:07 +00:00
test_TechnologyManager.js
Replace DataTemplateManager simulation component with a globalscript, refs #4868 .
2017-12-31 01:02:21 +00:00
test_Timer.js
Add SetInterval to Timer.
2010-11-21 19:27:53 +00:00
test_UnitAI.js
Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
2019-08-22 18:00:33 +00:00
test_UnitMotionFlying.js
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
test_UpgradeModification.js
Update the fast-actions cheat and AI bonuses to use the modifiers manager
2019-09-22 07:46:29 +00:00
test_ValueModificationHelper.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_Vector.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
test_VisionSharing.js
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00