0ad/binaries/data/mods/public/simulation/components/tests
elexis c7a04e219b Remove hardcoding and quadruplication of the StatisticsTracker unit and building classes following 1d3ac14d35, refs #686.
Amongst other issues encountered in the lobby ranking session statistics
reporting, refs #5387, D2385, bffe917914.
Correct test case from 59e7320a49/D1305.

Differential Revision: https://code.wildfiregames.com/D2384
Comments By: Freagarach
This was SVN commit r23086.
2019-10-21 08:48:17 +00:00
..
setup.js Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games). 2017-09-08 04:22:53 +00:00
setup_test.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Attack.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Auras.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Barter.js Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
test_Builder.js Add a {native} civ replacement in buildable and trainable template names 2017-12-07 18:33:08 +00:00
test_Capturable.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Damage.js Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire. 2019-09-07 13:48:11 +00:00
test_DeathDamage.js Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire. 2019-09-07 13:48:11 +00:00
test_EndGameManager.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
test_EntityLimits.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Foundation.js Define variables before mentioning them in scripted component tests, and add a linter rule for this. 2019-06-16 20:48:28 +00:00
test_GarrisonHolder.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_GuiInterface.js GUI support for Status Effects and extend their functionality to all attack effects following 16b452cf91 2019-09-15 09:24:52 +00:00
test_Heal.js Use only one getter for range overlays instead of three to four in the Heal and Auras component. 2017-12-10 03:08:05 +00:00
test_Health.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Identity.js Match unit classes with templates names 2019-09-01 14:08:07 +00:00
test_Math.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_ModifiersManager.js Fix lineendings. 2019-09-26 09:46:01 +00:00
test_Pack.js Update the fast-actions cheat and AI bonuses to use the modifiers manager 2019-09-22 07:46:29 +00:00
test_Player.js Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
test_ProductionQueue.js Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue. 2019-06-15 17:27:24 +00:00
test_Promotion.js Fix cc1ea7cca0 error in Promotion when promoting an entity that died on the same turn. 2019-08-31 12:38:38 +00:00
test_RallyPoint.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_ResourceSupply.js Cleanup getNumPlayers() calls 2017-12-13 20:41:41 +00:00
test_StatisticsTracker.js Remove hardcoding and quadruplication of the StatisticsTracker unit and building classes following 1d3ac14d35, refs #686. 2019-10-21 08:48:17 +00:00
test_StatusEffectsReceiver.js GUI support for Status Effects and extend their functionality to all attack effects following 16b452cf91 2019-09-15 09:24:52 +00:00
test_Technologies_effects.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Technologies_reqs.js Match unit classes with templates names 2019-09-01 14:08:07 +00:00
test_TechnologyManager.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
test_Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
test_UnitAI.js Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.) 2019-08-22 18:00:33 +00:00
test_UnitMotionFlying.js Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
test_UpgradeModification.js Update the fast-actions cheat and AI bonuses to use the modifiers manager 2019-09-22 07:46:29 +00:00
test_ValueModificationHelper.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
test_Vector.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_VisionSharing.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00