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This way mods can use the placement and painting prototypes while excluding any common 0ad code. This was SVN commit r21289.
10 lines
194 B
JavaScript
10 lines
194 B
JavaScript
Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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Engine.LoadLibrary("rmbiome");
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Engine.LoadLibrary("the_unknown");
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g_AllowNaval = true;
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createUnknownMap();
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g_Map.ExportMap();
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