..
heightmap
Add translateHeightmap function which allows repositioning of an imported heightmap before copying it to the map, refs #3764 , #5018 , #4816 .
2018-03-01 14:39:17 +00:00
rmbiome
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
rmgen
Replace an incorrect math.max() by math.min() in tileclass
2019-08-09 10:47:20 +00:00
rmgen-common
Move palisades from other/ to structures/
2019-09-23 07:48:00 +00:00
rmgen2
Forgotton file in previous commit 85a3a889e7 and change pathheight on danubius to be less than landheight.
2018-03-02 16:26:55 +00:00
the_unknown
Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011 .
2018-03-02 18:53:53 +00:00
aegean_sea.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
aegean_sea.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
african_plains.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
african_plains.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
alpine_lakes.js
Fix the two incorrect replacements in b5c43fc5f9, refs #4950 .
2018-03-08 19:00:04 +00:00
alpine_lakes.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
alpine_valley.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
alpine_valley.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
ambush.js
Add "has" helper function to TileClass, so that one can find out if the given tile is marked with that class or not without having to fallback to Constraints.
2018-03-02 16:16:45 +00:00
ambush.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
anatolian_plateau.js
Fix some map load progress numbers
2018-02-26 21:36:37 +00:00
anatolian_plateau.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
archipelago.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
archipelago.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
arctic_summer.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
arctic_summer.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
ardennes_forest.js
Fix a bug in Latium and Ardennes Forest
2018-03-14 23:05:06 +00:00
ardennes_forest.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
atlas_mountains.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
atlas_mountains.json
north-west africa → Northwest Africa
2018-12-29 15:19:11 +00:00
bahrain.js
Remove some redundant random map logger ellipses.
2018-03-04 21:09:16 +00:00
bahrain.json
Bahrain random map, replicate of _kalis map in a68881dd0f.
2018-02-09 13:50:55 +00:00
bahrain.png
Bahrain random map, replicate of _kalis map in a68881dd0f.
2018-02-09 13:50:55 +00:00
belgian_uplands.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
belgian_uplands.json
Make Belgian Uplands a circular map and clean it's code, refs 21e284f8eb.
2018-02-10 14:13:17 +00:00
botswanan_haven.js
Fix some resource collisions on random maps.
2018-03-14 22:25:40 +00:00
botswanan_haven.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
caledonian_meadows.js
Remove aggressive gaia soldiers on nomad random maps.
2018-04-23 18:13:39 +00:00
caledonian_meadows.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
cantabrian_highlands.js
Fix some resource collisions on random maps.
2018-03-14 22:25:40 +00:00
cantabrian_highlands.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
canyon.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
canyon.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
continent.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
continent.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
corinthian_isthmus.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
corinthian_isthmus.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
corsica.js
Fix a nub constraint on corsica reported by (-_-) aka smiley aka facepalm.
2018-04-08 14:19:11 +00:00
corsica.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
cycladic_archipelago.js
Fix some resource collisions on random maps.
2018-03-14 22:25:40 +00:00
cycladic_archipelago.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
danubius.js
Move palisades from other/ to structures/
2019-09-23 07:48:00 +00:00
danubius.json
Danubius is a naval map.
2018-02-16 18:52:14 +00:00
danubius_triggers.js
Fix an OOS on rejoin on Danubius following 3d65bfe555, refs #4855 , fixes #5198 .
2018-06-03 11:49:55 +00:00
deep_forest.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
deep_forest.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
dodecanese.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
dodecanese.json
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
elephantine.js
Use https in hyperlinks for sites that support it, refs #5257 .
2018-08-23 09:23:06 +00:00
elephantine.json
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
elephantine.png
Elephantine random map script, refs #5040 .
2018-02-23 05:41:35 +00:00
elephantine_triggers.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
empire.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
empire.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
english_channel.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
english_channel.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
extinct_volcano.js
Move palisades from other/ to structures/
2019-09-23 07:48:00 +00:00
extinct_volcano.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
extinct_volcano_triggers.js
legionnaire → legionary
2019-09-01 10:52:52 +00:00
fields_of_meroe.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
fields_of_meroe.json
Improve UTF-8 character handling in Atlas
2019-06-03 20:19:53 +00:00
flood.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
flood.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
fortress.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
fortress.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
frontier.js
Ambush bluffs rework.
2018-02-21 16:49:05 +00:00
frontier.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
gear.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
gear.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
guadalquivir_river.js
Group teams together on maps where players are placed on two separate arcs
2018-04-12 01:45:24 +00:00
guadalquivir_river.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
gulf_of_bothnia.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
gulf_of_bothnia.json
Biome specific mappreview support and previews for Aethiopia and Gulf Of Bothnia, fixes #4962 , refs #4954 .
2018-03-11 18:11:56 +00:00
harbor.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
harbor.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
hellas.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
hellas.json
Fix a typo cit-states → city-states
2018-12-29 18:20:34 +00:00
hellas.png
Hellas random map script.
2018-02-16 20:26:42 +00:00
hellas_biomes.json
Rename generic ballista template to boltshooter and onager to stonethrower to avoid ambiguity. Remove template_unit_mechanical.xml and remove '_mechanical' from ship and siege template paths.
2019-04-21 17:04:15 +00:00
hells_pass.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
hells_pass.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
hyrcanian_shores.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
hyrcanian_shores.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
india.js
Fix some resource collisions on random maps.
2018-03-14 22:25:40 +00:00
india.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
island_stronghold.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
island_stronghold.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
islands.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
islands.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
jebel_barkal.js
Move palisades from other/ to structures/
2019-09-23 07:48:00 +00:00
jebel_barkal.json
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
jebel_barkal.pmp
Jebel Barkal random map, fixes #5040 .
2018-03-10 17:29:51 +00:00
jebel_barkal_triggers.js
Rename Stables class to Stable since we use the singular forms.
2019-05-31 20:47:57 +00:00
kerala.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
kerala.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
lake.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
lake.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
latium.js
Use primeSortAllPlayers in Latium
2018-03-16 23:42:17 +00:00
latium.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
LICENSE.txt
Lower Nubia random map, refs #5040 .
2018-02-25 22:08:26 +00:00
lions_den.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
lions_den.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
lorraine_plain.js
Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011 .
2018-03-02 18:53:53 +00:00
lorraine_plain.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
lower_nubia.js
Add some small bushes near the straggler trees on Lower Nubia to try to improve the imbalance between players starting on the left vs players starting on the right side of the map.
2018-04-08 16:28:02 +00:00
lower_nubia.json
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
lower_nubia_heightmap.png
Pay missing file in the previous commit 9d681ff3e3 with a large pyramid, refs #5040 .
2018-02-25 22:35:10 +00:00
lower_nubia_land_threshold.png
Lower Nubia random map, refs #5040 .
2018-02-25 22:08:26 +00:00
lower_nubia_water_threshold.png
Lower Nubia random map, refs #5040 .
2018-02-25 22:08:26 +00:00
mainland.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
mainland.json
Biome specific map previews for Mainland, which for some reason is still the favorite map of many lobby players, refs #4962 .
2018-04-09 11:38:26 +00:00
marmara.js
Remove some redundant random map logger ellipses.
2018-03-04 21:09:16 +00:00
marmara.json
Marmara replica of _kalis version in a68881dd0f.
2018-02-09 11:31:29 +00:00
marmara.png
Marmara replica of _kalis version in a68881dd0f.
2018-02-09 11:31:29 +00:00
mediterranean.js
Remove some redundant random map logger ellipses.
2018-03-04 21:09:16 +00:00
mediterranean.json
Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018 , D957.
2018-02-08 22:49:08 +00:00
mediterranean.png
Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018 , D957.
2018-02-08 22:49:08 +00:00
migration.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
migration.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
neareastern_badlands.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
neareastern_badlands.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
new_rms_test.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
new_rms_test.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
ngorongoro.js
Remove some redundant random map logger ellipses.
2018-03-04 21:09:16 +00:00
ngorongoro.json
Ngorongoro replicate of _kali's map in a68881dd0f.
2018-02-09 16:34:13 +00:00
ngorongoro.png
Ngorongoro replicate of _kali's map in a68881dd0f.
2018-02-09 16:34:13 +00:00
northern_lights.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
northern_lights.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
oasis.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
oasis.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
persian_highlands.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
persian_highlands.json
On Persian Highlands, allow players to chose the summer or spring variant in the gamesetup, refs #4954 .
2018-01-31 19:51:23 +00:00
phoenician_levant.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
phoenician_levant.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
polar_sea.js
Move domestic wolf from templates/trigger/ to templates/gaia/, refs cd6c31e76e, 79fb493da3, D176.
2019-07-17 14:14:53 +00:00
polar_sea.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
polar_sea_triggers.js
Further fixes for Generalized Attack D2092/16b452cf91
2019-09-01 07:28:50 +00:00
pompeii.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
pompeii.json
Pompeii random map script, largely based on _kalis map in c70975b116.
2018-02-09 15:35:49 +00:00
pompeii.png
Pompeii heightmap missing in 5acd064cb9, reported by Imarok.
2018-02-17 15:05:40 +00:00
pyrenean_sierra.js
Group teams together on maps where players are placed on two separate arcs
2018-04-12 01:45:24 +00:00
pyrenean_sierra.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
ratumacos.js
Remove some redundant random map logger ellipses.
2018-03-04 21:09:16 +00:00
ratumacos.json
Ratumacos / Rouen replica of _kalis map in a68881dd0f.
2018-02-09 10:17:06 +00:00
ratumacos.png
Ratumacos / Rouen replica of _kalis map in a68881dd0f.
2018-02-09 10:17:06 +00:00
red_sea.js
Remove some redundant random map logger ellipses.
2018-03-04 21:09:16 +00:00
red_sea.json
Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816 , #5018 , D957.
2018-02-07 03:18:21 +00:00
red_sea.png
Revert unintentionally overwritten red sea heightmap in 5acd064cb9.
2018-02-10 12:40:10 +00:00
rhine_marshlands.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
rhine_marshlands.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
river_archipelago.js
Add some missing hill avoidance for nomad placement.
2018-04-05 11:08:01 +00:00
river_archipelago.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
rivers.js
Add some missing hill avoidance for nomad placement.
2018-04-05 11:08:01 +00:00
rivers.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
saharan_oases.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
saharan_oases.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
sahel.js
Add desert bush variant which was used in cc3d9de386 but became unused by 4d40c8dc7d.
2018-02-23 15:02:05 +00:00
sahel.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
sahel_watering_holes.js
Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011 .
2018-03-02 18:53:53 +00:00
sahel_watering_holes.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
schwarzwald.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
schwarzwald.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
scythian_rivulet.js
Small random map cleanup.
2018-03-31 12:27:00 +00:00
scythian_rivulet.json
Bump version to alpha 24.
2018-12-26 11:28:37 +00:00
snowflake_searocks.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
snowflake_searocks.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
stronghold.js
Ambush bluffs rework.
2018-02-21 16:49:05 +00:00
stronghold.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
survivalofthefittest.js
Add a nonbuilder filter template, use on survival of the fittest
2018-03-14 22:40:46 +00:00
survivalofthefittest.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
survivalofthefittest_triggers.js
Move other/wallset_palisade to structures/wallset_palisade, refs #4770 , D1002, D1798.
2019-08-28 12:06:59 +00:00
syria.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
syria.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
the_nile.js
Fix some resource collisions on random maps.
2018-03-14 22:25:40 +00:00
the_nile.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
unknown.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
unknown.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
unknown_land.js
Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804 , #5042 .
2018-02-20 19:39:04 +00:00
unknown_land.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00
volcanic_lands.js
Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805 .
2018-03-01 19:50:09 +00:00
volcanic_lands.json
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
2018-01-19 02:21:32 +00:00
wall_demo.js
seige to siege
2019-03-18 14:55:58 +00:00
wall_demo.json
Implement combine victory conditions
2018-03-09 21:51:18 +00:00
wall_demo_triggers.js
wild_lake.js
Remove aggressive gaia soldiers on nomad random maps.
2018-04-23 18:13:39 +00:00
wild_lake.json
Extend random biome systme to support map specific biomes, fixes #4954 , refs D852 / f2550705d3.
2018-01-25 04:44:26 +00:00