0ad/binaries/data/mods/public/maps/random
wraitii 74897ebc2d Move palisades from other/ to structures/
Following D1881 which introduced a common parent, palisade templates can
be moved:
 - other/palisades_rocks_* to structures/palisades_*
 - other/palisades_*_spike* to structures/palisades_spike*

Map scripts were updated accordingly.

Patch By: Nescio
Reviewed By: wraitii
Refs #4770

Differential Revision: https://code.wildfiregames.com/D2234
This was SVN commit r22982.
2019-09-23 07:48:00 +00:00
..
heightmap Add translateHeightmap function which allows repositioning of an imported heightmap before copying it to the map, refs #3764, #5018, #4816. 2018-03-01 14:39:17 +00:00
rmbiome Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
rmgen Replace an incorrect math.max() by math.min() in tileclass 2019-08-09 10:47:20 +00:00
rmgen-common Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
rmgen2 Forgotton file in previous commit 85a3a889e7 and change pathheight on danubius to be less than landheight. 2018-03-02 16:26:55 +00:00
the_unknown Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011. 2018-03-02 18:53:53 +00:00
aegean_sea.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
aegean_sea.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
african_plains.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
african_plains.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
alpine_lakes.js Fix the two incorrect replacements in b5c43fc5f9, refs #4950. 2018-03-08 19:00:04 +00:00
alpine_lakes.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
alpine_valley.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
alpine_valley.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ambush.js Add "has" helper function to TileClass, so that one can find out if the given tile is marked with that class or not without having to fallback to Constraints. 2018-03-02 16:16:45 +00:00
ambush.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
anatolian_plateau.js Fix some map load progress numbers 2018-02-26 21:36:37 +00:00
anatolian_plateau.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
archipelago.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
archipelago.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
arctic_summer.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
arctic_summer.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ardennes_forest.js Fix a bug in Latium and Ardennes Forest 2018-03-14 23:05:06 +00:00
ardennes_forest.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
atlas_mountains.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
atlas_mountains.json north-west africa → Northwest Africa 2018-12-29 15:19:11 +00:00
bahrain.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
bahrain.json Bahrain random map, replicate of _kalis map in a68881dd0f. 2018-02-09 13:50:55 +00:00
bahrain.png Bahrain random map, replicate of _kalis map in a68881dd0f. 2018-02-09 13:50:55 +00:00
belgian_uplands.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
belgian_uplands.json Make Belgian Uplands a circular map and clean it's code, refs 21e284f8eb. 2018-02-10 14:13:17 +00:00
botswanan_haven.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
botswanan_haven.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
caledonian_meadows.js Remove aggressive gaia soldiers on nomad random maps. 2018-04-23 18:13:39 +00:00
caledonian_meadows.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
cantabrian_highlands.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
cantabrian_highlands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
canyon.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
canyon.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
continent.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
continent.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
corinthian_isthmus.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
corinthian_isthmus.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
corsica.js Fix a nub constraint on corsica reported by (-_-) aka smiley aka facepalm. 2018-04-08 14:19:11 +00:00
corsica.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
cycladic_archipelago.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
cycladic_archipelago.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
danubius.js Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
danubius.json Danubius is a naval map. 2018-02-16 18:52:14 +00:00
danubius_triggers.js Fix an OOS on rejoin on Danubius following 3d65bfe555, refs #4855, fixes #5198. 2018-06-03 11:49:55 +00:00
deep_forest.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
deep_forest.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
dodecanese.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
dodecanese.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
elephantine.js Use https in hyperlinks for sites that support it, refs #5257. 2018-08-23 09:23:06 +00:00
elephantine.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
elephantine.png Elephantine random map script, refs #5040. 2018-02-23 05:41:35 +00:00
elephantine_triggers.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
empire.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
empire.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
english_channel.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
english_channel.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
extinct_volcano.js Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
extinct_volcano.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
extinct_volcano_triggers.js legionnaire → legionary 2019-09-01 10:52:52 +00:00
fields_of_meroe.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
fields_of_meroe.json Improve UTF-8 character handling in Atlas 2019-06-03 20:19:53 +00:00
flood.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
flood.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
fortress.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
fortress.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
frontier.js Ambush bluffs rework. 2018-02-21 16:49:05 +00:00
frontier.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
gear.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
gear.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
guadalquivir_river.js Group teams together on maps where players are placed on two separate arcs 2018-04-12 01:45:24 +00:00
guadalquivir_river.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
gulf_of_bothnia.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
gulf_of_bothnia.json Biome specific mappreview support and previews for Aethiopia and Gulf Of Bothnia, fixes #4962, refs #4954. 2018-03-11 18:11:56 +00:00
harbor.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
harbor.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
hellas.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
hellas.json Fix a typo cit-states → city-states 2018-12-29 18:20:34 +00:00
hellas.png Hellas random map script. 2018-02-16 20:26:42 +00:00
hellas_biomes.json Rename generic ballista template to boltshooter and onager to stonethrower to avoid ambiguity. Remove template_unit_mechanical.xml and remove '_mechanical' from ship and siege template paths. 2019-04-21 17:04:15 +00:00
hells_pass.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
hells_pass.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
hyrcanian_shores.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
hyrcanian_shores.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
india.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
india.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
island_stronghold.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
island_stronghold.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
islands.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
islands.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
jebel_barkal.js Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
jebel_barkal.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
jebel_barkal.pmp Jebel Barkal random map, fixes #5040. 2018-03-10 17:29:51 +00:00
jebel_barkal_triggers.js Rename Stables class to Stable since we use the singular forms. 2019-05-31 20:47:57 +00:00
kerala.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
kerala.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
lake.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
lake.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
latium.js Use primeSortAllPlayers in Latium 2018-03-16 23:42:17 +00:00
latium.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
LICENSE.txt Lower Nubia random map, refs #5040. 2018-02-25 22:08:26 +00:00
lions_den.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
lions_den.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
lorraine_plain.js Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011. 2018-03-02 18:53:53 +00:00
lorraine_plain.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
lower_nubia.js Add some small bushes near the straggler trees on Lower Nubia to try to improve the imbalance between players starting on the left vs players starting on the right side of the map. 2018-04-08 16:28:02 +00:00
lower_nubia.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
lower_nubia_heightmap.png Pay missing file in the previous commit 9d681ff3e3 with a large pyramid, refs #5040. 2018-02-25 22:35:10 +00:00
lower_nubia_land_threshold.png Lower Nubia random map, refs #5040. 2018-02-25 22:08:26 +00:00
lower_nubia_water_threshold.png Lower Nubia random map, refs #5040. 2018-02-25 22:08:26 +00:00
mainland.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
mainland.json Biome specific map previews for Mainland, which for some reason is still the favorite map of many lobby players, refs #4962. 2018-04-09 11:38:26 +00:00
marmara.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
marmara.json Marmara replica of _kalis version in a68881dd0f. 2018-02-09 11:31:29 +00:00
marmara.png Marmara replica of _kalis version in a68881dd0f. 2018-02-09 11:31:29 +00:00
mediterranean.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
mediterranean.json Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018, D957. 2018-02-08 22:49:08 +00:00
mediterranean.png Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018, D957. 2018-02-08 22:49:08 +00:00
migration.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
migration.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
neareastern_badlands.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
neareastern_badlands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
new_rms_test.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
new_rms_test.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ngorongoro.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
ngorongoro.json Ngorongoro replicate of _kali's map in a68881dd0f. 2018-02-09 16:34:13 +00:00
ngorongoro.png Ngorongoro replicate of _kali's map in a68881dd0f. 2018-02-09 16:34:13 +00:00
northern_lights.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
northern_lights.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
oasis.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
oasis.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
persian_highlands.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
persian_highlands.json On Persian Highlands, allow players to chose the summer or spring variant in the gamesetup, refs #4954. 2018-01-31 19:51:23 +00:00
phoenician_levant.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
phoenician_levant.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
polar_sea.js Move domestic wolf from templates/trigger/ to templates/gaia/, refs cd6c31e76e, 79fb493da3, D176. 2019-07-17 14:14:53 +00:00
polar_sea.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
polar_sea_triggers.js Further fixes for Generalized Attack D2092/16b452cf91 2019-09-01 07:28:50 +00:00
pompeii.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
pompeii.json Pompeii random map script, largely based on _kalis map in c70975b116. 2018-02-09 15:35:49 +00:00
pompeii.png Pompeii heightmap missing in 5acd064cb9, reported by Imarok. 2018-02-17 15:05:40 +00:00
pyrenean_sierra.js Group teams together on maps where players are placed on two separate arcs 2018-04-12 01:45:24 +00:00
pyrenean_sierra.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ratumacos.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
ratumacos.json Ratumacos / Rouen replica of _kalis map in a68881dd0f. 2018-02-09 10:17:06 +00:00
ratumacos.png Ratumacos / Rouen replica of _kalis map in a68881dd0f. 2018-02-09 10:17:06 +00:00
red_sea.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
red_sea.json Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957. 2018-02-07 03:18:21 +00:00
red_sea.png Revert unintentionally overwritten red sea heightmap in 5acd064cb9. 2018-02-10 12:40:10 +00:00
rhine_marshlands.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
rhine_marshlands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
river_archipelago.js Add some missing hill avoidance for nomad placement. 2018-04-05 11:08:01 +00:00
river_archipelago.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
rivers.js Add some missing hill avoidance for nomad placement. 2018-04-05 11:08:01 +00:00
rivers.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
saharan_oases.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
saharan_oases.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
sahel.js Add desert bush variant which was used in cc3d9de386 but became unused by 4d40c8dc7d. 2018-02-23 15:02:05 +00:00
sahel.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
sahel_watering_holes.js Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011. 2018-03-02 18:53:53 +00:00
sahel_watering_holes.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
schwarzwald.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
schwarzwald.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
scythian_rivulet.js Small random map cleanup. 2018-03-31 12:27:00 +00:00
scythian_rivulet.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
snowflake_searocks.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
snowflake_searocks.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
stronghold.js Ambush bluffs rework. 2018-02-21 16:49:05 +00:00
stronghold.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
survivalofthefittest.js Add a nonbuilder filter template, use on survival of the fittest 2018-03-14 22:40:46 +00:00
survivalofthefittest.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
survivalofthefittest_triggers.js Move other/wallset_palisade to structures/wallset_palisade, refs #4770, D1002, D1798. 2019-08-28 12:06:59 +00:00
syria.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
syria.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
the_nile.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
the_nile.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
unknown.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
unknown.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
unknown_land.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
unknown_land.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
volcanic_lands.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
volcanic_lands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
wall_demo.js seige to siege 2019-03-18 14:55:58 +00:00
wall_demo.json Implement combine victory conditions 2018-03-09 21:51:18 +00:00
wall_demo_triggers.js
wild_lake.js Remove aggressive gaia soldiers on nomad random maps. 2018-04-23 18:13:39 +00:00
wild_lake.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00