mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-19 23:03:56 -07:00
Patch By: Krinkle Differential Revision: https://code.wildfiregames.com/D2004 This was SVN commit r22419.
559 lines
16 KiB
JavaScript
559 lines
16 KiB
JavaScript
/**
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* Heightmap image source:
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* Imagery by Jesse Allen, NASA's Earth Observatory,
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* using data from the General Bathymetric Chart of the Oceans (GEBCO)
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* produced by the British Oceanographic Data Centre.
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* https://visibleearth.nasa.gov/view.php?id=73934
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*
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* Licensing: Public Domain, https://visibleearth.nasa.gov/useterms.php
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*
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* The heightmap image is reproduced using:
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* wget https://eoimages.gsfc.nasa.gov/images/imagerecords/73000/73934/gebco_08_rev_elev_C1_grey_geo.tif
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* lat=37; lon=23; width=7; # including crete
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* gdal_translate -projwin $((lon-width/2)) $((lat+width/2)) $((lon+width/2)) $((lat-width/2)) gebco_08_rev_elev_C1_grey_geo.tif hellas.tif
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* convert hellas.tif -contrast-stretch 0 hellas.png
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* No further changes should be applied to the image to keep it easily interchangeable.
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*/
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Engine.LoadLibrary("rmgen");
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Engine.LoadLibrary("rmgen-common");
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TILE_CENTERED_HEIGHT_MAP = true;
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var mapStyles = [
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// mainland
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{
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"minMapSize": 0,
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"enabled": randBool(0.15),
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"landRatio": [0.95, 1]
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},
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// lots of water
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{
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"minMapSize": 384,
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"enabled": randBool(1/4),
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"landRatio": [0.3, 0.5]
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},
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// few water
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{
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"minMapSize": 192,
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"enabled": true,
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"landRatio": [0.65, 0.9]
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}
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];
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const heightmapHellas = convertHeightmap1Dto2D(Engine.LoadHeightmapImage("maps/random/hellas.png"));
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const biomes = Engine.ReadJSONFile("maps/random/hellas_biomes.json");
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const heightScale = num => num * g_MapSettings.Size / 320;
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const heightSeaGround = heightScale(-6);
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const heightReedsMin = heightScale(-2);
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const heightReedsMax = heightScale(-0.5);
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const heightShoreline = heightScale(1);
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const heightLowlands = heightScale(30);
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const heightHighlands = heightScale(60);
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const heightmapMin = 0;
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const heightmapMax = 100;
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var g_Map = new RandomMap(0, biomes.lowlands.terrains.main);
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var mapSize = g_Map.getSize();
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var mapCenter = g_Map.getCenter();
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var numPlayers = getNumPlayers();
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var clWater;
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var clCliffs;
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var clPlayer = g_Map.createTileClass();
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var clForest = g_Map.createTileClass();
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var clDirt = g_Map.createTileClass();
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var clRock = g_Map.createTileClass();
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var clMetal = g_Map.createTileClass();
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var clFood = g_Map.createTileClass();
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var clBaseResource = g_Map.createTileClass();
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var clDock = g_Map.createTileClass();
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var constraintLowlands = new HeightConstraint(heightShoreline, heightLowlands);
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var constraintHighlands = new HeightConstraint(heightLowlands, heightHighlands);
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var constraintMountains = new HeightConstraint(heightHighlands, Infinity);
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var [minLandRatio, maxLandRatio] = mapStyles.filter(mapStyle => mapSize >= mapStyle.minMapSize).sort((a, b) => a.enabled - b.enabled).pop().landRatio;
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var [minCliffRatio, maxCliffRatio] = [maxLandRatio < 0.75 ? 0 : 0.08, 0.18];
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var playerIDs = sortAllPlayers();
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var playerPosition;
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// Pick a random subset of the heightmap that meets the mapStyle and has space for all players
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var subAreaSize;
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var subAreaTopLeft;
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while (true)
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{
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subAreaSize = Math.floor(randFloat(0.01, 0.2) * heightmapHellas.length);
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subAreaTopLeft = new Vector2D(randFloat(0, 1), randFloat(0, 1)).mult(heightmapHellas.length - subAreaSize).floor();
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let heightmap = extractHeightmap(heightmapHellas, subAreaTopLeft, subAreaSize);
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let heightmapPainter = new HeightmapPainter(heightmap, heightmapMin, heightmapMax);
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// Quick area test
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let points = new DiskPlacer(heightmap.length / 2 - MAP_BORDER_WIDTH, new Vector2D(1, 1).mult(heightmap.length / 2)).place(new NullConstraint());
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let landArea = 0;
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for (let point of points)
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if (heightmapPainter.scaleHeight(heightmap[point.x][point.y]) > heightShoreline)
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++landArea;
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let landRatio = landArea / points.length;
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g_Map.log("Chosen heightmap at " + uneval(subAreaTopLeft) + " of size " + subAreaSize + ", land-ratio: " + landRatio.toFixed(3));
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if (landRatio < minLandRatio || landRatio > maxLandRatio)
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continue;
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g_Map.log("Copying heightmap");
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createArea(
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new MapBoundsPlacer(),
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heightmapPainter);
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g_Map.log("Measuring land area");
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let passableLandArea = createArea(
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new DiskPlacer(fractionToTiles(0.5), mapCenter),
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undefined,
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new HeightConstraint(heightShoreline, Infinity));
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if (!passableLandArea)
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continue;
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landRatio = passableLandArea.getPoints().length / diskArea(fractionToTiles(0.5));
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g_Map.log("Land ratio: " + landRatio.toFixed(3));
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if (landRatio < minLandRatio || landRatio > maxLandRatio)
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continue;
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g_Map.log("Lowering sea ground");
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clWater = g_Map.createTileClass();
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createArea(
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new MapBoundsPlacer(),
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[
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new SmoothElevationPainter(ELEVATION_SET, heightSeaGround, 5),
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new TileClassPainter(clWater)
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],
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new HeightConstraint(-Infinity, heightShoreline));
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let cliffsRatio;
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while (true)
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{
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createArea(
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new DiskPlacer(fractionToTiles(0.5) - MAP_BORDER_WIDTH, mapCenter),
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new SmoothingPainter(1, 0.5, 1));
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Engine.SetProgress(25);
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clCliffs = g_Map.createTileClass();
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// Marking cliffs
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let cliffsArea = createArea(
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new MapBoundsPlacer(),
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new TileClassPainter(clCliffs),
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[
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avoidClasses(clWater, 2),
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new SlopeConstraint(2, Infinity)
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]);
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cliffsRatio = cliffsArea.getPoints().length / Math.square(g_Map.getSize());
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g_Map.log("Smoothing heightmap, cliff ratio: " + cliffsRatio.toFixed(3));
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if (cliffsRatio < maxCliffRatio)
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break;
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}
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if (cliffsRatio < minCliffRatio)
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{
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g_Map.log("Too few cliffs: " + cliffsRatio);
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continue;
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}
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if (isNomad())
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break;
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g_Map.log("Finding player locations");
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let players = playerPlacementRandom(
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playerIDs,
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avoidClasses(
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clCliffs, scaleByMapSize(6, 15),
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clWater, scaleByMapSize(10, 20)));
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if (players)
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{
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[playerIDs, playerPosition] = players;
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break;
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}
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g_Map.log("Too few player locations, starting over");
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}
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Engine.SetProgress(35);
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if (!isNomad())
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{
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g_Map.log("Flattening initial CC area");
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let playerRadius = defaultPlayerBaseRadius() * 0.8;
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for (let position of playerPosition)
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createArea(
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new ClumpPlacer(diskArea(playerRadius), 0.95, 0.6, Infinity, position),
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new SmoothElevationPainter(ELEVATION_SET, g_Map.getHeight(position), playerRadius / 2));
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Engine.SetProgress(38);
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}
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g_Map.log("Painting lowlands");
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createArea(
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new MapBoundsPlacer(),
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new TerrainPainter(biomes.lowlands.terrains.main),
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constraintLowlands);
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Engine.SetProgress(40);
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g_Map.log("Painting highlands");
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createArea(
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new MapBoundsPlacer(),
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new TerrainPainter(biomes.highlands.terrains.main),
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constraintHighlands);
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Engine.SetProgress(45);
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g_Map.log("Painting mountains");
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createArea(
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new MapBoundsPlacer(),
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new TerrainPainter(biomes.common.terrains.cliffs),
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[
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avoidClasses(clWater, 2),
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constraintMountains
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]);
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Engine.SetProgress(48);
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g_Map.log("Painting water and shoreline");
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createArea(
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new MapBoundsPlacer(),
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new TerrainPainter(biomes.water.terrains.main),
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new HeightConstraint(-Infinity, heightShoreline));
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Engine.SetProgress(50);
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g_Map.log("Painting cliffs");
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createArea(
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new MapBoundsPlacer(),
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new TerrainPainter(biomes.common.terrains.cliffs),
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[
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avoidClasses(clWater, 2),
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new SlopeConstraint(2, Infinity)
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]);
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Engine.SetProgress(55);
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for (let i = 0; i < numPlayers; ++i)
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{
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if (isNomad())
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break;
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let localBiome = constraintHighlands.allows(playerPosition[i]) ? biomes.highlands : biomes.lowlands;
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placePlayerBase({
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"playerID": playerIDs[i],
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"playerPosition": playerPosition[i],
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"PlayerTileClass": clPlayer,
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"Walls": "towers",
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"BaseResourceClass": clBaseResource,
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"baseResourceConstraint": avoidClasses(clPlayer, 4, clWater, 1, clCliffs, 1),
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"CityPatch": {
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"outerTerrain": biomes.common.terrains.roadWild,
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"innerTerrain": biomes.common.terrains.road
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},
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"Chicken": {
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"template": localBiome.gaia.fauna.startingAnimal,
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"groupCount": 1,
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"minGroupCount": 4,
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"maxGroupCount": 4
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},
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"Berries": {
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"template": localBiome.gaia.flora.fruitBush,
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"minCount": 3,
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"maxCount": 3
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},
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"Mines": {
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"types": [
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{ "template": biomes.common.gaia.mines.metalLarge },
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{ "template": biomes.common.gaia.mines.stoneLarge }
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],
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"minAngle": Math.PI / 2,
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"maxAngle": Math.PI
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},
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"Trees": {
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"template": pickRandom(localBiome.gaia.flora.trees),
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"count": 15
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}
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// No decoratives
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});
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}
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Engine.SetProgress(60);
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g_Map.log("Placing docks");
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placeDocks(
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biomes.shoreline.gaia.dock,
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0,
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scaleByMapSize(1, 2) * 100,
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clWater,
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clDock,
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heightReedsMax,
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heightShoreline,
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[avoidClasses(clDock, 50), new StaticConstraint(avoidClasses(clPlayer, 30, clCliffs, 8))],
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0,
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50);
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Engine.SetProgress(65);
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let [forestTrees, stragglerTrees] = getTreeCounts(600, 4000, 0.7);
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let biomeTreeRatioHighlands = 0.4;
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for (let biome of ["lowlands", "highlands"])
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createForests(
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[
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biomes[biome].terrains.main,
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biomes[biome].terrains.forestFloors[0],
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biomes[biome].terrains.forestFloors[1],
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biomes[biome].terrains.forests[0],
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biomes[biome].terrains.forests[1]
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],
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[
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biome == "highlands" ? constraintHighlands : constraintLowlands,
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avoidClasses(clPlayer, 20, clForest, 18, clCliffs, 1, clWater, 2)
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],
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clForest,
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forestTrees * (biome == "highlands" ? biomeTreeRatioHighlands : 1 - biomeTreeRatioHighlands));
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Engine.SetProgress(70);
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g_Map.log("Creating stone mines");
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var minesStone = [
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[new SimpleObject(biomes.common.gaia.mines.stoneLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)],
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[new SimpleObject(biomes.common.gaia.mines.stoneSmall, 2, 3, 1, 3, 0, 2 * Math.PI, 1)]
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];
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for (let mine of minesStone)
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createObjectGroups(
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new SimpleGroup(mine, true, clRock),
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0,
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[avoidClasses(clForest, 1, clPlayer, 20, clRock, 18, clCliffs, 2, clWater, 2, clDock, 6)],
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scaleByMapSize(2, 12),
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50);
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Engine.SetProgress(75);
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g_Map.log("Creating metal mines");
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var minesMetal = [
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[new SimpleObject(biomes.common.gaia.mines.metalLarge, 1, 1, 0, 4, 0, 2 * Math.PI, 4)],
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[new SimpleObject(biomes.common.gaia.mines.metalSmall, 2, 3, 1, 3, 0, 2 * Math.PI, 1)]
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];
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for (let mine of minesMetal)
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createObjectGroups(
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new SimpleGroup(mine, true, clMetal),
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0,
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[avoidClasses(clForest, 1, clPlayer, 20, clRock, 8, clMetal, 18, clCliffs, 2, clWater, 2, clDock, 6)],
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scaleByMapSize(2, 12),
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50);
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Engine.SetProgress(80);
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for (let biome of ["lowlands", "highlands"])
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createStragglerTrees(
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biomes[biome].gaia.flora.trees,
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[
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biome == "highlands" ? constraintHighlands : constraintLowlands,
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avoidClasses(clForest, 8, clCliffs, 1, clPlayer, 12, clMetal, 6, clRock, 6, clCliffs, 2, clWater, 2, clDock, 6)
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],
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clForest,
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stragglerTrees * (biome == "highlands" ? biomeTreeRatioHighlands * 4 : 1 - biomeTreeRatioHighlands));
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Engine.SetProgress(85);
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createFood(
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[
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[new SimpleObject(biomes.highlands.gaia.fauna.horse, 3, 5, 0, 4)],
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[new SimpleObject(biomes.highlands.gaia.fauna.pony, 2, 3, 0, 4)],
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[new SimpleObject(biomes.highlands.gaia.flora.fruitBush, 5, 7, 0, 4)]
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],
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[
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scaleByMapSize(2, 16),
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scaleByMapSize(2, 12),
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scaleByMapSize(2, 20)
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],
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[
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avoidClasses(clForest, 0, clPlayer, 20, clFood, 16, clCliffs, 2, clWater, 2, clRock, 4, clMetal, 4, clDock, 6),
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constraintHighlands
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],
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clFood);
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Engine.SetProgress(90);
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createFood(
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[
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[new SimpleObject(biomes.lowlands.gaia.fauna.sheep, 2, 3, 0, 2)],
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[new SimpleObject(biomes.lowlands.gaia.fauna.rabbit, 2, 3, 0, 2)],
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[new SimpleObject(biomes.lowlands.gaia.flora.fruitBush, 5, 7, 0, 4)]
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],
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[
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scaleByMapSize(2, 16),
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scaleByMapSize(2, 12),
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scaleByMapSize(1, 20)
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],
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[
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avoidClasses(clForest, 0, clPlayer, 20, clFood, 16, clCliffs, 2, clWater, 2, clRock, 4, clMetal, 4, clDock, 6),
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constraintLowlands
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],
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clFood);
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Engine.SetProgress(93);
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createFood(
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[
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[new SimpleObject(biomes.highlands.gaia.fauna.goat, 3, 5, 0, 4)]
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],
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[
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3 * numPlayers
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],
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[
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avoidClasses(clForest, 1, clPlayer, 20, clFood, 20, clCliffs, 1, clRock, 4, clMetal, 4, clDock, 6),
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constraintMountains
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],
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clFood);
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g_Map.log("Creating hawk");
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for (let i = 0; i < scaleByMapSize(0, 2); ++i)
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g_Map.placeEntityAnywhere(biomes.highlands.gaia.fauna.hawk, 0, mapCenter, randomAngle());
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g_Map.log("Creating fish");
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createObjectGroups(
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new SimpleGroup([new SimpleObject(biomes.water.gaia.fauna.fish, 1, 1, 0, 3)], true, clFood),
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0,
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[stayClasses(clWater, 8), avoidClasses(clFood, 8, clDock, 6)],
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scaleByMapSize(15, 50),
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100);
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Engine.SetProgress(95);
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g_Map.log("Creating grass patches");
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for (let biome of ["lowlands", "highlands"])
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for (let patch of biomes[biome].terrains.patches)
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createPatches(
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[scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
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patch,
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[
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biome == "highlands" ? constraintHighlands : constraintLowlands,
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avoidClasses(clForest, 0, clDirt, 5, clPlayer, 12, clCliffs, 2, clWater, 2),
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],
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scaleByMapSize(15, 45) / biomes[biome].terrains.patches.length,
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clDirt);
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Engine.SetProgress(96);
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for (let biome of ["lowlands", "highlands"])
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{
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createDecoration(
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[
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[new SimpleObject(actorTemplate(biomes[biome].actors.mushroom), 1, 4, 1, 2)],
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[
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new SimpleObject(actorTemplate(biomes.common.actors.grass), 2, 4, 0, 1.8),
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new SimpleObject(actorTemplate(biomes.common.actors.grassShort), 3,6, 1.2, 2.5)
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],
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[
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new SimpleObject(actorTemplate(biomes.common.actors.bushMedium), 1, 2, 0, 2),
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new SimpleObject(actorTemplate(biomes.common.actors.bushSmall), 2, 4, 0, 2)
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]
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],
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[
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scaleByMapSize(20, 300),
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scaleByMapSize(13, 200),
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scaleByMapSize(13, 200),
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scaleByMapSize(13, 200)
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],
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[
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biome == "highlands" ? constraintHighlands : constraintLowlands,
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avoidClasses(clCliffs, 1, clPlayer, 15, clForest, 1, clRock, 4, clMetal, 4),
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]);
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createDecoration(
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[
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biomes[biome].actors.stones.map(template => new SimpleObject(actorTemplate(template), 1, 3, 0, 1))
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],
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[
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biomes[biome].actors.stones.map(template => scaleByMapSize(2, 40) * randIntInclusive(1, 3))
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],
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[
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biome == "highlands" ? constraintHighlands : constraintLowlands,
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avoidClasses(clWater, 4, clPlayer, 15, clForest, 1, clRock, 4, clMetal, 4),
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]);
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}
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Engine.SetProgress(98);
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g_Map.log("Creating temple");
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createObjectGroups(
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new SimpleGroup([new SimpleObject(biomes.highlands.gaia.athen.temple, 1, 1, 0, 0)], true),
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|
0,
|
|
[
|
|
avoidClasses(clCliffs, 4, clWater, 4, clPlayer, 40, clForest, 4, clRock, 4, clMetal, 4),
|
|
constraintHighlands
|
|
],
|
|
1,
|
|
200);
|
|
|
|
g_Map.log("Creating statues");
|
|
createObjectGroups(
|
|
new SimpleGroup([new SimpleObject(actorTemplate(biomes.lowlands.actors.athen.statue), 1, 1, 0, 0)], true),
|
|
0,
|
|
[
|
|
avoidClasses(clCliffs, 2, clWater, 4, clPlayer, 30, clForest, 1, clRock, 8, clMetal, 8, clDock, 6),
|
|
constraintLowlands
|
|
],
|
|
scaleByMapSize(1, 2),
|
|
50);
|
|
|
|
g_Map.log("Creating campfire");
|
|
createObjectGroups(
|
|
new SimpleGroup([new SimpleObject(actorTemplate(biomes.common.actors.campfire), 1, 1, 0, 0)], true),
|
|
0,
|
|
[avoidClasses(clCliffs, 2, clWater, 4, clPlayer, 30, clForest, 1, clRock, 8, clMetal, 8, clDock, 6)],
|
|
scaleByMapSize(0, 2),
|
|
50);
|
|
|
|
g_Map.log("Creating oxybeles");
|
|
createObjectGroups(
|
|
new SimpleGroup([new SimpleObject(biomes.highlands.gaia.athen.oxybeles, 1, 1, 0, 0)], true),
|
|
0,
|
|
[
|
|
avoidClasses(clCliffs, 2, clPlayer, 30, clForest, 1, clRock, 4, clMetal, 4),
|
|
constraintHighlands
|
|
],
|
|
scaleByMapSize(0, 2),
|
|
100);
|
|
|
|
g_Map.log("Creating handcart");
|
|
createObjectGroups(
|
|
new SimpleGroup([new SimpleObject(actorTemplate(biomes.highlands.actors.handcart), 1, 1, 0, 0)], true),
|
|
0,
|
|
[
|
|
avoidClasses(clCliffs, 1, clPlayer, 15, clForest, 1, clRock, 4, clMetal, 4),
|
|
constraintHighlands
|
|
],
|
|
scaleByMapSize(1, 4),
|
|
50);
|
|
|
|
g_Map.log("Creating water log");
|
|
createObjectGroups(
|
|
new SimpleGroup([new SimpleObject(actorTemplate(biomes.water.actors.waterlog), 1, 1, 0, 0)], true),
|
|
0,
|
|
[stayClasses(clWater, 4)],
|
|
scaleByMapSize(1, 2),
|
|
10);
|
|
|
|
g_Map.log("Creating reeds");
|
|
createObjectGroups(
|
|
new SimpleGroup(
|
|
[
|
|
new SimpleObject(actorTemplate(biomes.shoreline.actors.reeds), 5, 12, 1, 4),
|
|
new SimpleObject(actorTemplate(biomes.shoreline.actors.lillies), 1, 2, 1, 5)
|
|
],
|
|
false,
|
|
clDirt),
|
|
0,
|
|
new HeightConstraint(heightReedsMin, heightReedsMax),
|
|
scaleByMapSize(10, 25),
|
|
20);
|
|
|
|
placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clMetal, 4, clRock, 4, clFood, 2, clCliffs, 2, clWater, 15));
|
|
Engine.SetProgress(99);
|
|
|
|
setWaterColor(0.024, 0.212, 0.024);
|
|
setWaterTint(0.133, 0.725, 0.855);
|
|
setWaterMurkiness(0.8);
|
|
setWaterWaviness(3);
|
|
setFogFactor(0);
|
|
setPPEffect("hdr");
|
|
setPPSaturation(0.51);
|
|
setPPContrast(0.62);
|
|
setPPBloom(0.12);
|
|
|
|
g_Map.ExportMap();
|