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https://gitea.wildfiregames.com/0ad/0ad
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This replaces all links pointing to trac with their corresponding links to gitea. Also replace http with https while at it. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
200 lines
5 KiB
C++
200 lines
5 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "precompiled.h"
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#include "lib/sysdep/os_cpu.h"
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#include "lib/alignment.h"
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#include "lib/bits.h"
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#include "lib/config2.h"
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#include "lib/module_init.h"
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#if CONFIG2_VALGRIND
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# include "valgrind.h"
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#endif
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size_t os_cpu_NumProcessors()
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{
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static size_t numProcessors;
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if(numProcessors == 0)
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{
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#if CONFIG2_VALGRIND
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// Valgrind reports the number of real CPUs, but only emulates a single CPU.
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// That causes problems when we expect all those CPUs to be distinct, so
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// just pretend there's only one CPU
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if (RUNNING_ON_VALGRIND)
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numProcessors = 1;
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else
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#endif
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{
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long res = sysconf(_SC_NPROCESSORS_CONF);
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ENSURE(res != -1);
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numProcessors = (size_t)res;
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}
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}
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return numProcessors;
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}
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uintptr_t os_cpu_ProcessorMask()
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{
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static uintptr_t processorMask;
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if(!processorMask)
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processorMask = bit_mask<uintptr_t>(os_cpu_NumProcessors());
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return processorMask;
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}
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size_t os_cpu_PageSize()
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{
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static size_t pageSize;
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if(!pageSize)
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pageSize = (size_t)sysconf(_SC_PAGESIZE);
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return pageSize;
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}
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size_t os_cpu_LargePageSize()
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{
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// assume they're unsupported.
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return 0;
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}
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size_t os_cpu_QueryMemorySize()
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{
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const uint64_t memorySize = (uint64_t)sysconf(_SC_PHYS_PAGES) * os_cpu_PageSize();
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return size_t(memorySize / MiB);
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}
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size_t os_cpu_MemoryAvailable()
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{
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const uint64_t memoryAvailableBytes = (uint64_t)sysconf(_SC_AVPHYS_PAGES) * os_cpu_PageSize();
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const size_t memoryAvailable = size_t(memoryAvailableBytes / MiB);
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return memoryAvailable;
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}
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#if OS_ANDROID
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// the current Android NDK (r7-crystax-4) doesn't support sched_setaffinity,
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// so provide a stub implementation instead
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uintptr_t os_cpu_SetThreadAffinityMask(uintptr_t UNUSED(processorMask))
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{
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// not yet implemented
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return os_cpu_ProcessorMask();
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}
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#else
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// glibc __CPU_SETSIZE=1024 is smaller than required on some Linux (4096),
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// but the CONFIG_NR_CPUS in a header may not reflect the actual kernel,
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// so we have to detect the limit at runtime.
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// (see https://gitea.wildfiregames.com/0ad/0ad/issues/547 for additional information)
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static size_t maxCpus;
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static bool IsMaxCpusSufficient()
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{
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const size_t setSize = CPU_ALLOC_SIZE(maxCpus);
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cpu_set_t* set = CPU_ALLOC(maxCpus);
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ENSURE(set);
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const int ret = sched_getaffinity(0, setSize, set);
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CPU_FREE(set);
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if(ret == 0)
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return true;
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ENSURE(errno == EINVAL);
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return false;
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}
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static Status DetectMaxCpus()
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{
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// the most I have ever heard of is CONFIG_NR_CPUS=4096,
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// and even that limit should be enough for years and years.
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for(maxCpus = 64; maxCpus <= 65536; maxCpus *= 2)
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{
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if(IsMaxCpusSufficient())
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return INFO::OK;
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}
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return ERR::FAIL;
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}
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uintptr_t os_cpu_SetThreadAffinityMask(uintptr_t processorMask)
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{
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static ModuleInitState maxCpusInitState;
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(void)ModuleInit(&maxCpusInitState, DetectMaxCpus);
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const size_t setSize = CPU_ALLOC_SIZE(maxCpus);
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cpu_set_t* set = CPU_ALLOC(maxCpus);
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ENSURE(set);
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uintptr_t previousProcessorMask = 0;
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{
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int ret = sched_getaffinity(0, setSize, set);
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ENSURE(ret == 0);
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for(size_t processor = 0; processor < os_cpu_NumProcessors(); processor++)
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{
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if(CPU_ISSET_S(processor, setSize, set))
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previousProcessorMask |= uintptr_t(1) << processor;
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}
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}
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CPU_ZERO_S(setSize, set);
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for(size_t processor = 0; processor < os_cpu_NumProcessors(); processor++)
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{
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if(IsBitSet(processorMask, processor))
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CPU_SET_S(processor, setSize, set);
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}
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int ret = sched_setaffinity(0, setSize, set);
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ENSURE(ret == 0);
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// (The process gets migrated immediately by the setaffinity call)
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CPU_FREE(set);
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return previousProcessorMask;
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}
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#endif
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Status os_cpu_CallByEachCPU(OsCpuCallback cb, uintptr_t cbData)
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{
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const uintptr_t previousAffinity = os_cpu_SetThreadAffinityMask(os_cpu_ProcessorMask());
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for(size_t processor = 0; processor < os_cpu_NumProcessors(); processor++)
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{
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const uintptr_t processorMask = uintptr_t(1) << processor;
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os_cpu_SetThreadAffinityMask(processorMask);
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cb(processor, cbData);
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}
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(void)os_cpu_SetThreadAffinityMask(previousAffinity);
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return INFO::OK;
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}
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