..
adts
Removes unused BitBuf added in 5b5726ed4d.
2021-05-25 19:42:06 +00:00
allocators
Use std::atomic instead of platform-dependant code
2024-09-25 21:57:15 +02:00
external_libraries
Remove glooxwrapper
2024-11-25 20:01:00 +01:00
file
Do not use atomic CAS in VfsDirectory
2024-09-25 21:57:15 +02:00
pch
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
posix
Fix compilation error on FreeBSD. MAP_NO_RESERVE was never implemented, and as such had no effect there.
2021-01-05 19:06:36 +00:00
sysdep
Update trac links with gitea links
2024-12-10 11:29:48 +01:00
tests
Check the validity of a couple pointers in low-level tests, refs #5288 .
2023-05-18 16:52:29 +00:00
tex
Update trac links with gitea links
2024-12-10 11:29:48 +01:00
alignment.h
Add some missing headers
2024-08-24 12:19:52 +02:00
app_hooks.cpp
Removes unused/not implemented hooks from AppHooks. Refs f947fa6afe.
2021-11-29 18:21:49 +00:00
app_hooks.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
bits.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
bits.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
build_version.cpp
Get rid of svnversion.
2024-08-20 19:10:54 +02:00
build_version.h
Add a RC file to add metadata to the pyrogenesis executable
2024-08-28 23:37:36 +02:00
byte_order.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
byte_order.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
code_annotation.h
Add some missing headers
2024-08-24 12:19:52 +02:00
code_generation.h
Use std::atomic instead of platform-dependant code
2024-09-25 21:57:15 +02:00
config.h
Removes Dehydra config macro. Introduced in 378bd89c1d.
2021-05-22 13:28:55 +00:00
config2.h
Debundle Valgrind and make it optional
2021-09-20 22:18:28 +00:00
debug.cpp
Use std::atomic instead of platform-dependant code
2024-09-25 21:57:15 +02:00
debug.h
Replace custom atomic_bool with std::atomic<bool>
2024-09-25 21:57:15 +02:00
debug_stl.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
debug_stl.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
fnv_hash.cpp
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
2021-11-25 16:58:04 +00:00
fnv_hash.h
Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
2021-11-25 16:58:04 +00:00
frequency_filter.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
frequency_filter.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
hash.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
input.cpp
Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict.
2021-04-02 14:18:20 +00:00
input.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
lib.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lib.h
Removes duplication of Clamp function.
2019-09-26 21:14:21 +00:00
module_init.cpp
Use std::atomic instead of platform-dependant code
2024-09-25 21:57:15 +02:00
module_init.h
Use std::atomic instead of platform-dependant code
2024-09-25 21:57:15 +02:00
ogl.cpp
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
ogl.h
Adds EGL support for Wayland.
2022-06-09 21:09:32 +00:00
os_path.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.h
Fix writing mod.json on Windows in non Latin user folders.
2022-08-05 17:55:49 +00:00
precompiled.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
rand.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
rand.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
regex.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
regex.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
secure_crt.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
secure_crt.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
self_test.h
Make CMatrix3D::operator*= behave as expected.
2024-10-08 16:04:22 +02:00
status.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
status.h
Add some missing headers
2024-08-24 12:19:52 +02:00
timer.cpp
Use std::atomic instead of platform-dependant code
2024-09-25 21:57:15 +02:00
timer.h
Remove TIMER_ACCRUE_ATOMIC
2024-09-25 21:57:15 +02:00
types.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.h
Removes possibility to link lowlevel library dynamically.
2022-01-31 06:53:30 +00:00
wsecure_crt.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00