0ad/source/simulation2/components/tests
leper ce580f0de0 Always delete CMapReader. Patch by Sandarac. Fixes #4154.
This fixes an assertion failure in ScriptEngine that can occur when
closing
the game while in the loading screen.

Reviewed By: vladislavbelov, leper
Differential Revision: https://code.wildfiregames.com/D684
This was SVN commit r20035.
2017-08-25 00:37:48 +00:00
..
test_CommandQueue.h Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds 2015-06-21 19:22:12 +00:00
test_ObstructionManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
test_Pathfinder.h Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
test_Position.h New unit renderer. 2014-06-01 18:24:50 +00:00
test_RangeManager.h Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
test_scripts.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
test_TerritoryManager.h Pass some strings and a vector as const refs. 2017-02-24 17:02:10 +00:00