..
collada
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
graphics
Replace deprecated jsval with JS::Value.
2017-08-28 10:27:36 +00:00
gui
Add FALLTHROUGH, which in the best case is just [[fallthrough]].
2017-09-01 20:04:53 +00:00
i18n
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
lib
Add FALLTHROUGH, which in the best case is just [[fallthrough]].
2017-09-01 20:04:53 +00:00
lobby
Display previously received lobby chat messages when returning from the gamesetup.
2017-08-29 16:04:45 +00:00
maths
Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
2017-07-01 15:49:59 +00:00
mocks
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
network
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
pch
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ps
Deepfreeze Aura, Technology and Resource Templates, Simulation states, GameAttributes and few other JS objects.
2017-09-03 16:37:09 +00:00
renderer
Add FALLTHROUGH, which in the best case is just [[fallthrough]].
2017-09-01 20:04:53 +00:00
scriptinterface
Unify deepcopy and clone.
2017-09-06 20:58:27 +00:00
simulation2
Add FALLTHROUGH, which in the best case is just [[fallthrough]].
2017-09-01 20:04:53 +00:00
soundmanager
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
third_party
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
tools
Stop using postfix increment in a few places.
2017-09-04 22:00:04 +00:00
main.cpp
Fix the replay menu for people with non-latin characters in their username.
2017-06-25 14:54:00 +00:00
test_setup.cpp
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00