0ad/source/simulation2/components/tests
Atrik e5e561f0d6 Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-05-14 14:35:52 +02:00
..
test_CinemaManager.h Revamp CinemaManager component 2026-03-03 11:25:52 +01:00
test_CommandQueue.h Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
test_HierPathfinder.h Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
test_ObstructionManager.h Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
test_Pathfinder.h Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
test_Position.h Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
test_RangeManager.h Fix terrain elevation not affecting attack range 2026-05-14 14:35:52 +02:00
test_scripts.h Fix includes in source/simulation2 2025-08-07 20:00:49 +02:00
test_TerritoryManager.h Fix some includes all over the place 2025-08-14 20:15:30 +02:00