0ad/source/simulation2
Atrik e5e561f0d6 Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-05-14 14:35:52 +02:00
..
components Fix terrain elevation not affecting attack range 2026-05-14 14:35:52 +02:00
docs Remove UNUSED 2025-06-26 17:25:05 +02:00
helpers Small optimisation for VertexPathfinder edge handling. 2026-03-11 18:45:23 +01:00
scripting Remove Script::CreateArray 2026-02-08 19:27:50 +01:00
serialization Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
system Remove g_GUI usage in simulation2/* 2026-01-23 21:05:18 +01:00
tests Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
MessageTypes.h Fix includes in source/simulation2 2025-08-08 07:10:11 +02:00
Simulation2.cpp Use std::optional for m_RejoinTestTurn 2026-02-08 19:56:01 +01:00
Simulation2.h Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00