0ad/source/simulation2
wraitii 33e01af15e Fix formation walking following "improved ship pickup"/375c319639
Summary:
As reported by @bb and @Angen , 375c319639 broke formation walking in a
few situations.

The issue is that f489ab3a16/D2871 requires formation members to get no
messages until the controller is stopped, but 375c319639 didn't use the
correct function (on account of a missed rebase), so members stopped too
early.

Reported by: bb, Angen
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D3006
This was SVN commit r24029.
2020-09-08 13:48:12 +00:00
..
components Fix formation walking following "improved ship pickup"/375c319639 2020-09-08 13:48:12 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Implements correct distance to edges for the building snapping feature. 2020-08-17 20:13:18 +00:00
scripting Implements correct distance to edges for the building snapping feature. 2020-08-17 20:13:18 +00:00
serialization RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
system Add an interface for Reinforcement Learning. 2020-08-01 10:52:59 +00:00
tests RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
Simulation2.h Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
TypeList.h Add a C++ interface for CCmpAttack. 2020-04-21 21:44:05 +00:00