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The entity received a value modif. message while promoting, triggering a second promotion. Differential revision: https://code.wildfiregames.com/D3918 Fixes: #6162 Comments by: @Angen, @Stan This was SVN commit r25439.
141 lines
3.6 KiB
JavaScript
141 lines
3.6 KiB
JavaScript
function Promotion() {}
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Promotion.prototype.Schema =
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"<element name='Entity'>" +
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"<text/>" +
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"</element>" +
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"<optional>" +
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"<element name='TrickleRate' a:help='Trickle of XP gained each second.'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>" +
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"</optional>" +
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"<element name='RequiredXp'>" +
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"<data type='positiveInteger'/>" +
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"</element>";
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Promotion.prototype.Init = function()
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{
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this.currentXp = 0;
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this.ComputeTrickleRate();
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};
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Promotion.prototype.GetRequiredXp = function()
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{
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return ApplyValueModificationsToEntity("Promotion/RequiredXp", +this.template.RequiredXp, this.entity);
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};
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Promotion.prototype.GetCurrentXp = function()
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{
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return this.currentXp;
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};
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Promotion.prototype.GetPromotedTemplateName = function()
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{
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return this.template.Entity;
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};
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Promotion.prototype.Promote = function(promotedTemplateName)
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{
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let cmpHealth = Engine.QueryInterface(this.entity, IID_Health);
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if (cmpHealth && cmpHealth.GetHitpoints() == 0)
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{
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this.promotedUnitEntity = INVALID_ENTITY;
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return;
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}
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ChangeEntityTemplate(this.entity, promotedTemplateName);
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};
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/**
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* @param {number} entity - The entity ID of the entity that this unit has promoted to.
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*/
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Promotion.prototype.SetPromotedEntity = function(entity)
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{
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this.promotedUnitEntity = entity;
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};
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Promotion.prototype.IncreaseXp = function(amount)
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{
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// if the unit was already promoted, but is waiting for the engine to be destroyed
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// transfer the gained xp to the promoted unit if applicable
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if (this.promotedUnitEntity)
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{
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let cmpPromotion = Engine.QueryInterface(this.promotedUnitEntity, IID_Promotion);
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if (cmpPromotion)
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cmpPromotion.IncreaseXp(amount);
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return;
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}
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this.currentXp += +amount;
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let requiredXp = this.GetRequiredXp();
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if (this.currentXp >= requiredXp)
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{
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let cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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let cmpPlayer = QueryOwnerInterface(this.entity, IID_Player);
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if (!cmpPlayer)
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return;
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let playerID = cmpPlayer.GetPlayerID();
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this.currentXp -= requiredXp;
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let promotedTemplateName = this.GetPromotedTemplateName();
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// check if we can upgrade a second time (or even more)
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while (true)
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{
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let template = cmpTemplateManager.GetTemplate(promotedTemplateName);
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if (!template.Promotion)
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break;
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requiredXp = ApplyValueModificationsToTemplate("Promotion/RequiredXp", +template.Promotion.RequiredXp, playerID, template);
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// compare the current xp to the required xp of the promoted entity
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if (this.currentXp < requiredXp)
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break;
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this.currentXp -= requiredXp;
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promotedTemplateName = template.Promotion.Entity;
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}
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this.Promote(promotedTemplateName);
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}
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Engine.PostMessage(this.entity, MT_ExperienceChanged, {});
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};
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Promotion.prototype.ComputeTrickleRate = function()
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{
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this.trickleRate = ApplyValueModificationsToEntity("Promotion/TrickleRate", +(this.template.TrickleRate || 0), this.entity);
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this.CheckTrickleTimer();
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};
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Promotion.prototype.CheckTrickleTimer = function()
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{
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if (!this.trickleRate)
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{
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if (this.trickleTimer)
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{
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.CancelTimer(this.trickleTimer);
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delete this.trickleTimer;
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}
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return;
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}
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if (this.trickleTimer)
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return;
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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this.trickleTimer = cmpTimer.SetInterval(this.entity, IID_Promotion, "TrickleTick", 1000, 1000, null);
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};
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Promotion.prototype.TrickleTick = function()
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{
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this.IncreaseXp(this.trickleRate);
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};
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Promotion.prototype.OnValueModification = function(msg)
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{
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if (msg.component != "Promotion")
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return;
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this.ComputeTrickleRate();
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this.IncreaseXp(0);
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};
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Engine.RegisterComponentType(IID_Promotion, "Promotion", Promotion);
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