0ad/binaries/data/mods/public
vladislavbelov e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
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art Missed this file in previous commit. 2024-01-07 20:33:44 +00:00
audio [Fix] Set priority to 80 per the wiki sound guide 2023-12-08 06:03:29 +00:00
autostart Fix non-visual autostart, as well as client/host autostart. 2022-05-15 06:34:17 +00:00
campaigns Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
gamesettings Add files that are missing in 28e3b3fd62 2023-12-30 13:01:10 +00:00
globalscripts Bugfix & optimisations to ApplyModifiers 2023-06-14 07:27:06 +00:00
gui Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
l10n Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
maps Checkref fixes for the Naval commit 2024-01-05 05:27:20 +00:00
shaders Reduces code duplication of specular calculation in shaders. 2023-11-08 23:07:11 +00:00
simulation [Mixins] Change the metal cost effect from multiply to add. Multiply didn't work correctly with Pirate Scout Ships. 2024-01-07 23:10:44 +00:00
mod.json Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00