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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPIO
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#define INCLUDED_MAPIO
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/os_path.h"
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#include "lib/status.h"
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// Opens the given texture file and stores it in a one-dimensional u16 vector.
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Status LoadHeightmapImageVfs(const VfsPath& filepath, std::vector<u16>& heightmap);
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Status LoadHeightmapImageOs(const OsPath& filepath, std::vector<u16>& heightmap);
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class CMapIO
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{
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public:
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// Current file version given to saved maps.
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enum { FILE_VERSION = 7 };
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// Supported file read version - file with version less than this will be rejected.
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enum { FILE_READ_VERSION = 7 };
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#pragma pack(push, 1)
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// Description of a tile for I/O purposes.
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struct STileDesc
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{
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// Index into the texture array of first texture on tile.
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u16 m_Tex1Index;
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// Index into the texture array of second texture; (0xFFFF) if none.
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u16 m_Tex2Index;
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u32 m_Priority;
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};
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#pragma pack(pop)
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};
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#endif
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