..
scripting
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
tests
Put the CMapGeneratorWorker completely inside the task
2023-11-19 19:19:32 +00:00
Camera.cpp
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
Camera.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
CameraController.cpp
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
CameraController.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Canvas2D.cpp
Removes scissor backend setup from GUI.
2023-08-15 17:29:45 +00:00
Canvas2D.h
Removes scissor backend setup from GUI.
2023-08-15 17:29:45 +00:00
CinemaManager.cpp
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
CinemaManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ColladaManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ColladaManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Color.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Color.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Decal.cpp
Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
2023-09-21 19:00:28 +00:00
Decal.h
Replaces virtual by override for CModelAbstract and derived classes.
2023-09-23 19:53:52 +00:00
Entity.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Font.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Font.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
FontManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
FontManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
FontMetrics.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
FontMetrics.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
GameView.cpp
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
GameView.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
HeightMipmap.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
HeightMipmap.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
HFTracer.cpp
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
HFTracer.h
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
ICameraController.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ICameraController.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
LightEnv.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
LightEnv.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
LOSTexture.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
LOSTexture.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MapGenerator.cpp
Put the CMapGeneratorWorker completely inside the task
2023-11-19 19:19:32 +00:00
MapGenerator.h
Put the CMapGeneratorWorker completely inside the task
2023-11-19 19:19:32 +00:00
MapIO.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MapIO.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MapReader.cpp
Put the CMapGeneratorWorker completely inside the task
2023-11-19 19:19:32 +00:00
MapReader.h
Put the CMapGeneratorWorker completely inside the task
2023-11-19 19:19:32 +00:00
MapWriter.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MapWriter.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Material.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Material.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MaterialManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MaterialManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MeshManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MeshManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MiniMapTexture.cpp
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
MiniMapTexture.h
Return CTerrain and CUnitManager references from CWorld instead of pointers
2023-09-26 20:10:40 +00:00
MiniPatch.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
MiniPatch.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Model.cpp
Moves model flags to ModelAbstract.
2023-10-09 18:37:56 +00:00
Model.h
Moves model flags to ModelAbstract.
2023-10-09 18:37:56 +00:00
ModelAbstract.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ModelAbstract.h
Moves model flags to ModelAbstract.
2023-10-09 18:37:56 +00:00
ModelDef.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ModelDef.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ModelDummy.h
Replaces virtual by override for CModelAbstract and derived classes.
2023-09-23 19:53:52 +00:00
ObjectBase.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ObjectBase.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ObjectEntry.cpp
Moves model flags to ModelAbstract.
2023-10-09 18:37:56 +00:00
ObjectEntry.h
Refactors models and materials, part 1, reduces amount of mutable properties.
2023-09-14 08:37:06 +00:00
ObjectManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ObjectManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Overlay.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Overlay.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ParticleEmitter.cpp
Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
2023-09-21 19:00:28 +00:00
ParticleEmitter.h
Replaces virtual by override for CModelAbstract and derived classes.
2023-09-23 19:53:52 +00:00
ParticleEmitterType.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ParticleEmitterType.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ParticleManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ParticleManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Patch.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Patch.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
PreprocessorWrapper.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
PreprocessorWrapper.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
RenderableObject.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SColor.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderDefines.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderDefines.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderProgram.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderProgram.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderProgramPtr.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderTechnique.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderTechnique.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
ShaderTechniquePtr.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SkeletonAnim.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SkeletonAnimDef.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SkeletonAnimDef.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SkeletonAnimManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SkeletonAnimManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SmoothedValue.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
SmoothedValue.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Terrain.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Terrain.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainProperties.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainProperties.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainTextureEntry.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainTextureEntry.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainTextureManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainTextureManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerritoryBoundary.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerritoryBoundary.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerritoryTexture.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerritoryTexture.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TextRenderer.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TextRenderer.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Texture.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TextureConverter.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TextureConverter.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TextureManager.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TextureManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
Unit.cpp
Use std::unique_ptr in CUnitManager and remove unused member functions.
2023-10-28 12:57:01 +00:00
Unit.h
Use std::unique_ptr in CUnitManager and remove unused member functions.
2023-10-28 12:57:01 +00:00
UnitAnimation.cpp
Provides entity ID for unit in its constructor.
2023-08-28 18:01:44 +00:00
UnitAnimation.h
Provides entity ID for unit in its constructor.
2023-08-28 18:01:44 +00:00
UnitManager.cpp
Use std::unique_ptr in CUnitManager and remove unused member functions.
2023-10-28 12:57:01 +00:00
UnitManager.h
Use std::unique_ptr in CUnitManager and remove unused member functions.
2023-10-28 12:57:01 +00:00