mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-08 07:55:47 -07:00
966727b52e made the player state an enum and introduced more descriptive
functions to achieve the same thing, but it seems they were forgotten to
be replaced in a few places, which this patch fixes.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPPLAYER
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#define INCLUDED_ICMPPLAYER
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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#include <string>
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class CFixedVector3D;
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struct CColor;
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/**
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* Player data.
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* (This interface includes the functions needed by native code for loading maps,
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* and for minimap rendering; most player interaction is handled by scripts instead.
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* Also includes some functions needed for the non visual autostart.)
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*/
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class ICmpPlayer : public IComponent
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{
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public:
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virtual CColor GetDisplayedColor() = 0;
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virtual CFixedVector3D GetStartingCameraPos() = 0;
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virtual CFixedVector3D GetStartingCameraRot() = 0;
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virtual bool HasStartingCamera() = 0;
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virtual bool IsRemoved() = 0;
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virtual bool HasWon() = 0;
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// See the cpp file for why this is implemented in C++.
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virtual bool IsActive() = 0;
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DECLARE_INTERFACE_TYPE(Player)
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};
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#endif // INCLUDED_ICMPPLAYER
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