0ad/source/simulation2
Vantha df11e9f62e Replace old GetState and SetState calls
966727b52e made the player state an enum and introduced more descriptive
functions to achieve the same thing, but it seems they were forgotten to
be replaced in a few places, which this patch fixes.
2026-05-31 10:31:10 +02:00
..
components Replace old GetState and SetState calls 2026-05-31 10:31:10 +02:00
docs Remove UNUSED 2025-06-26 17:25:05 +02:00
helpers Small optimisation for VertexPathfinder edge handling. 2026-03-11 18:45:23 +01:00
scripting Remove Script::CreateArray 2026-02-08 19:27:50 +01:00
serialization Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
system Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00
tests Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
MessageTypes.h Fix includes in source/simulation2 2025-08-08 07:10:11 +02:00
Simulation2.cpp Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00
Simulation2.h Remove LoadScripts from CSimualation2 2026-01-01 17:27:54 +01:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00