0ad/source
Stan dddaa67abd Fix unicode build for Atlas on OpenSuse.
Based on a patch by: @MatSharrow
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4178
This was SVN commit r25815.
2021-06-29 12:41:31 +00:00
..
collada Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
graphics Fix hotloading making models disappear. 2021-06-17 07:52:50 +00:00
gui Add a setting for the minimap flare lifetime. 2021-06-11 20:47:09 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Fixes an old bug with missed handle appeared in 63c1347ef7. 2021-06-07 18:45:28 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
mocks
network Fix gamesetup player assignment issue when joining 2021-06-06 08:02:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Fix options occasionally thinking they've been modified when they haven't. 2021-06-16 15:54:55 +00:00
renderer Replaces gui material by solid material in water waves rendering. 2021-06-06 18:13:20 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
simulation2 UnitMotion hack to fix units being stuck near corners. 2021-06-13 08:43:32 +00:00
soundmanager Tweak sound distance attenuation & add configurability 2021-05-25 06:19:25 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Fix unicode build for Atlas on OpenSuse. 2021-06-29 12:41:31 +00:00
main.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00