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The idea is similar to the storage images but we need a separate descriptor set in Vulkan and a program interface to gather used buffer in GL. For Vulkan we also need to track buffers to free used descriptor sets.
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING
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#define INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING
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#include "renderer/backend/Barrier.h"
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#include "renderer/backend/Format.h"
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#include "renderer/backend/IFramebuffer.h"
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#include "renderer/backend/PipelineState.h"
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#include "renderer/backend/Sampler.h"
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#include <glad/vulkan.h>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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namespace Mapping
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{
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VkCompareOp FromCompareOp(const CompareOp compareOp);
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VkStencilOp FromStencilOp(const StencilOp stencilOp);
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VkBlendFactor FromBlendFactor(const BlendFactor blendFactor);
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VkBlendOp FromBlendOp(const BlendOp blendOp);
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VkColorComponentFlags FromColorWriteMask(const uint32_t colorWriteMask);
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VkPolygonMode FromPolygonMode(const PolygonMode polygonMode);
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VkCullModeFlags FromCullMode(const CullMode cullMode);
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VkFormat FromFormat(const Format format);
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VkSampleCountFlagBits FromSampleCount(const uint32_t sampleCount);
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VkSamplerAddressMode FromAddressMode(const Sampler::AddressMode addressMode);
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VkAttachmentLoadOp FromAttachmentLoadOp(const AttachmentLoadOp loadOp);
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VkAttachmentStoreOp FromAttachmentStoreOp(const AttachmentStoreOp storeOp);
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VkPipelineStageFlags FromPipelineStageMask(const uint32_t mask);
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VkAccessFlags FromAccessMask(const uint32_t mask);
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} // namespace Mapping
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING
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