..
backend
Fixes Vulkan device selection.
2024-12-16 23:18:20 +01:00
scripting
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
AlphaMapCalculator.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
AlphaMapCalculator.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
BlendShapes.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
CPUSkinnedModelRenderer.cpp
Batches update and upload passes for model renderers.
2024-11-08 13:57:57 +01:00
CPUSkinnedModelRenderer.h
Batches update and upload passes for model renderers.
2024-11-08 13:57:57 +01:00
DebugRenderer.cpp
Return by value from CCamera::GetViewQuad
2024-11-17 20:27:58 +01:00
DebugRenderer.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
DecalRData.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DecalRData.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
GPUSkinnedModelRenderer.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
GPUSkinnedModelRenderer.h
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
InstancingModelRenderer.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
InstancingModelRenderer.h
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
MikktspaceWrap.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
MikktspaceWrap.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
ModelRenderer.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
ModelRenderer.h
Batches update and upload passes for model renderers.
2024-11-08 13:57:57 +01:00
ModelVertexRenderer.h
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
OverlayRenderer.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
OverlayRenderer.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
ParticleRenderer.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
ParticleRenderer.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
PatchRData.cpp
Return by value from CCamera::GetScreenCoordinates
2024-11-17 20:27:58 +01:00
PatchRData.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
PostprocManager.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PostprocManager.h
Fixes water foam texture size after scale.
2024-10-19 01:21:50 +02:00
Renderer.cpp
Remove internationalization of log messages
2024-08-05 15:27:12 +00:00
Renderer.h
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
RenderingOptions.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
RenderingOptions.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
RenderModifiers.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
RenderModifiers.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
Scene.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
Scene.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
SceneRenderer.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
SceneRenderer.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
ShadowMap.cpp
Return by value from CCamera::GetViewQuad
2024-11-17 20:27:58 +01:00
ShadowMap.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
SilhouetteRenderer.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
SilhouetteRenderer.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
SkyManager.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
SkyManager.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
TerrainOverlay.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
TerrainOverlay.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
TerrainRenderer.cpp
Fixes water foam texture size after scale.
2024-10-19 01:21:50 +02:00
TerrainRenderer.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
TexturedLineRData.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
TexturedLineRData.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
TimeManager.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
TimeManager.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
VertexArray.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
VertexArray.h
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
VertexBuffer.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
VertexBuffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
VertexBufferManager.cpp
Adds GPU skinning support via compute shaders.
2024-12-09 22:47:17 +01:00
VertexBufferManager.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
WaterManager.cpp
Fixes water foam texture size after scale.
2024-10-19 01:21:50 +02:00
WaterManager.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00