0ad/binaries/data/mods/public/simulation/components/tests
bb 3a77eb25d3 Fix ESLint semicolon-related warnings
Patch By: Krinkle
Differential Revision: https://code.wildfiregames.com/D2004
This was SVN commit r22419.
2019-07-01 11:09:19 +00:00
..
setup.js Mark simulation component template and entity properties as read-only in simulation tests (as they are in actual games). 2017-09-08 04:22:53 +00:00
setup_test.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Attack.js Wrap damage types in a Damage element in XML templates to prepare for genericizing them. 2019-06-16 17:08:27 +00:00
test_AuraManager.js Add tests to AuraManager component. Fixes #4123 2016-08-02 12:19:40 +00:00
test_Auras.js Stop some auras from being applied extra times, don't apply player auras to templates, and fix some linting errors 2018-04-26 00:35:24 +00:00
test_Barter.js Define variables before mentioning them in scripted component tests, and add a linter rule for this. 2019-06-16 20:48:28 +00:00
test_Builder.js Add a {native} civ replacement in buildable and trainable template names 2017-12-07 18:33:08 +00:00
test_Capturable.js Don't send MT_PlayerDefeated and MT_PlayerWon to components of entities who subscribed locally but aren't the playerentity of the affected player, equal to D733. 2018-04-13 15:52:41 +00:00
test_Damage.js Allow entities to be affected by Status Effects from ranged attacks. 2019-05-26 12:44:46 +00:00
test_DeathDamage.js Wrap damage types in a Damage element in XML templates to prepare for genericizing them. 2019-06-16 17:08:27 +00:00
test_EndGameManager.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
test_EntityLimits.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Foundation.js Define variables before mentioning them in scripted component tests, and add a linter rule for this. 2019-06-16 20:48:28 +00:00
test_GarrisonHolder.js Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
test_GuiInterface.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
test_Heal.js Use only one getter for range overlays instead of three to four in the Heal and Auras component. 2017-12-10 03:08:05 +00:00
test_Health.js Health.js cleanup: add tests, add an "IsInjured" function, use this.hitpoints everywhere 2019-05-25 13:11:46 +00:00
test_Identity.js Move formations/ templates to special/formations/. 2017-09-30 06:51:56 +00:00
test_Math.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_Pack.js Add a time multiplier for AI levels 2018-03-03 10:05:04 +00:00
test_Player.js Remove the ApplyValueModifiationsToPlayer helper function which is redundant. Reviewed by bb. 2017-07-29 17:04:01 +00:00
test_ProductionQueue.js Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue. 2019-06-15 17:27:24 +00:00
test_Promotion.js Move out of world promoted, packed and upgraded entity as they are not destroyed immediately. So they don't interact with the 'physical' world. Refs #4595. 2017-11-01 14:55:18 +00:00
test_RallyPoint.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_ResourceSupply.js Cleanup getNumPlayers() calls 2017-12-13 20:41:41 +00:00
test_StatisticsTracker.js Fix the test added in 59e7320a49 2018-02-18 15:47:44 +00:00
test_StatusEffectsReceiver.js Allow entities to be affected by Status Effects from ranged attacks. 2019-05-26 12:44:46 +00:00
test_Technologies.js Nuke missleading non-existing spearman/sword(s)man classname references. 2018-01-01 15:06:52 +00:00
test_TechnologyManager.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
test_Timer.js
test_UnitAI.js Remove "MoveStarted" messages 2019-06-08 12:53:28 +00:00
test_UnitMotionFlying.js Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
test_UpgradeModification.js Add a time multiplier for AI levels 2018-03-03 10:05:04 +00:00
test_ValueModificationHelper.js Add a test for the ValueModification helper. Catch a bug when the tech affects the player entity. 2017-05-22 05:19:26 +00:00
test_Vector.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
test_VisionSharing.js cleanup VisionSharing tests 2017-12-18 17:55:25 +00:00