..
interfaces
Allow entities to be affected by Status Effects from ranged attacks.
2019-05-26 12:44:46 +00:00
tests
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
AIInterface.js
some cleanups of ai and petra
2017-10-02 17:49:27 +00:00
AIProxy.js
no need to transfer the full entity to the ai when destroyed
2018-03-25 19:17:01 +00:00
AlertRaiser.js
Town bell - use matching classes, add a market alert
2018-02-24 04:35:26 +00:00
Armour.js
Make the ai aware of invulnerable entities
2018-01-28 19:53:29 +00:00
Attack.js
Wrap damage types in a Damage element in XML templates to prepare for genericizing them.
2019-06-16 17:08:27 +00:00
AttackDetection.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
AuraManager.js
Fix AuraManager OOS on rejoin following c90d72deb5 / D1108.
2018-01-25 16:45:58 +00:00
Auras.js
Stop some auras from being applied extra times, don't apply player auras to templates, and fix some linting errors
2018-04-26 00:35:24 +00:00
Barter.js
Remove a warning about missing markets when the player has issued a barter command just before losing the market, fixes #3645 .
2018-04-16 01:04:53 +00:00
BattleDetection.js
Some JS component cleanup.
2015-11-28 08:27:38 +00:00
Builder.js
Add a {native} civ replacement in buildable and trainable template names
2017-12-07 18:33:08 +00:00
BuildingAI.js
Allow attack and attack_impact sounds for multiple attacks
2017-10-28 16:52:37 +00:00
BuildRestrictions.js
Add a couple of string manipulation functions to globalscripts.
2018-02-02 01:37:39 +00:00
Capturable.js
Don't send MT_PlayerDefeated and MT_PlayerWon to components of entities who subscribed locally but aren't the playerentity of the affected player, equal to D733.
2018-04-13 15:52:41 +00:00
CeasefireManager.js
Add a GUI notification when the ceasefire ended so that devs and modders can do fancy things with that event and
2017-03-02 18:02:59 +00:00
Cost.js
Add a time multiplier for AI levels
2018-03-03 10:05:04 +00:00
Damage.js
Allow techs to affect unit counters stats.
2019-06-06 20:44:30 +00:00
DeathDamage.js
Wrap damage types in a Damage element in XML templates to prepare for genericizing them.
2019-06-16 17:08:27 +00:00
EndGameManager.js
Spawn proportionately less gaia attackers when players become defeated.
2018-04-15 16:47:51 +00:00
EntityLimits.js
Fix an issue with upgrade and entity limits.
2017-10-29 08:03:43 +00:00
Fogging.js
Fix warning introduced in the mirage cleanup, 905763004a
2019-05-08 19:24:20 +00:00
Formation.js
UnitMotion - improve variable names and reuse a duplicated function (cleanup def47cb7ae)
2019-05-13 16:47:51 +00:00
FormationAttack.js
Remove formation minimum range and stop formation when in member state
2018-04-12 00:27:03 +00:00
Foundation.js
Set relative hitpoints for completed foundations
2018-04-09 03:02:48 +00:00
Garrisonable.js
Option to disable garrisoning of heroes in regicide gamemode.
2017-05-22 01:18:51 +00:00
GarrisonHolder.js
fix b0d14419ac for turrets directly garrisoned from OutWorld
2018-04-04 16:23:17 +00:00
Gate.js
Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
2018-03-26 15:18:53 +00:00
Guard.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
GuiInterface.js
Wrap damage types in a Damage element in XML templates to prepare for genericizing them.
2019-06-16 17:08:27 +00:00
Heal.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
Health.js
Health.js cleanup: add tests, add an "IsInjured" function, use this.hitpoints everywhere
2019-05-25 13:11:46 +00:00
Identity.js
Rename Stables class to Stable since we use the singular forms.
2019-05-31 20:47:57 +00:00
Loot.js
Allow loot to be modified by technologies and auras
2017-11-15 22:56:04 +00:00
Looter.js
Merge resource agnostic branch by s0600204, fixes #3934 .
2016-11-19 14:29:45 +00:00
Market.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
Mirage.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Pack.js
Add a time multiplier for AI levels
2018-03-03 10:05:04 +00:00
Player.js
Don't send MT_PlayerDefeated and MT_PlayerWon to components of entities who subscribed locally but aren't the playerentity of the affected player, equal to D733.
2018-04-13 15:52:41 +00:00
PlayerManager.js
Fix gaia units ignoring players without CCs.
2018-04-24 12:46:59 +00:00
ProductionQueue.js
Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue.
2019-06-15 17:27:24 +00:00
Promotion.js
Add an experience status bar
2019-04-25 15:58:54 +00:00
RallyPoint.js
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
RangeOverlayManager.js
Revert unintentional function rename in 40cc3aaa09.
2018-01-22 06:02:52 +00:00
Repairable.js
Avoid NaN in Foundation and Repairable
2018-02-16 21:56:35 +00:00
ResourceDropsite.js
Remove silencing of resource-not-found errors (that were introduced with an enabled property in the JSON resource files that got removed later). Refs #3934 .
2016-11-21 17:32:17 +00:00
ResourceGatherer.js
Fix cheatTimeMultiplier broken by 5b314fc0ac
2018-04-02 20:30:32 +00:00
ResourceSupply.js
Clean ResourceSupply up.
2019-03-06 16:44:24 +00:00
ResourceTrickle.js
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
SkirmishReplacer.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
Sound.js
Allow attack and attack_impact sounds for multiple attacks
2017-10-28 16:52:37 +00:00
StatisticsTracker.js
Fix stats of peak percentage of map controlled
2018-04-14 09:43:14 +00:00
StatusBars.js
Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
2019-06-26 19:16:57 +00:00
StatusEffectsReceiver.js
Allow entities to be affected by Status Effects from ranged attacks.
2019-05-26 12:44:46 +00:00
TechnologyManager.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
TerritoryDecay.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
TerritoryDecayManager.js
Cache a list of TerritoryDecay components in the TerritoryDecayManager instead of retrieving it each time
2017-10-09 19:38:56 +00:00
Timer.js
Timer component cleanup. Patch by Stan, fixes #4158 .
2016-11-22 12:28:22 +00:00
Trader.js
Unify trade gain computation between simulation and ai
2017-10-21 08:40:11 +00:00
TrainingRestrictions.js
Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue.
2019-06-15 17:27:24 +00:00
Trigger.js
Handle entity renames in regicide
2019-01-04 20:09:28 +00:00
TriggerPoint.js
PlayerManager GetAllPlayers helper function to remove some duplication.
2017-12-08 20:39:40 +00:00
UnitAI.js
Ensure units do get in attacking range since that range can change over time because of elevation differences.
2019-07-03 18:05:11 +00:00
UnitMotionFlying.js
Fix ESLint semicolon-related warnings
2019-07-01 11:09:19 +00:00
Upgrade.js
Add a time multiplier for AI levels
2018-03-03 10:05:04 +00:00
ValueModificationManager.js
Actually remove trailing whitespace for non-header files as well.
2016-11-23 13:02:58 +00:00
Visibility.js
Revert a wrongly committed WIP change.
2015-09-18 19:54:19 +00:00
VisionSharing.js
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
WallPiece.js
Amend wallpiece lengths in preparation for D900.
2017-12-05 02:39:50 +00:00
WallSet.js
Remove civ-specific hardcoding in rmgen wall-placement script.
2017-12-10 03:12:54 +00:00
Wonder.js
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00