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Introduce a LOS_TILE_SIZE, to replace usage of TERRITORY_TILE_SIZE in the LOS code. This makes it possible to change the resolution of LOS/Terrain without affecting the other component. Additional refactoring: - LosTile has been renamed LosRegion (it's more comparable to the hierarchical pathfinder regions/spatial subdivisions) - LosState explicitly refers to "los vertices" instead of terrain vertices. Refs #5566 Differential Revision: https://code.wildfiregames.com/D3076 This was SVN commit r24980. |
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| .. | ||
| test_CinemaManager.h | ||
| test_CommandQueue.h | ||
| test_HierPathfinder.h | ||
| test_ObstructionManager.h | ||
| test_Pathfinder.h | ||
| test_Position.h | ||
| test_RangeManager.h | ||
| test_scripts.h | ||
| test_TerritoryManager.h | ||