0ad/source/simulation2/components/tests
wraitii d8ea401a95 Decouple LOS resolution from terrain resolution
Introduce a LOS_TILE_SIZE, to replace usage of TERRITORY_TILE_SIZE in
the LOS code.
This makes it possible to change the resolution of LOS/Terrain without
affecting the other component.

Additional refactoring:
- LosTile has been renamed LosRegion (it's more comparable to the
hierarchical pathfinder regions/spatial subdivisions)
- LosState explicitly refers to "los vertices" instead of terrain
vertices.

Refs #5566

Differential Revision: https://code.wildfiregames.com/D3076
This was SVN commit r24980.
2021-03-02 16:44:40 +00:00
..
test_CinemaManager.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_CommandQueue.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_HierPathfinder.h Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
test_ObstructionManager.h Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
test_Pathfinder.h Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
test_Position.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
test_RangeManager.h Decouple LOS resolution from terrain resolution 2021-03-02 16:44:40 +00:00
test_scripts.h Introduce C++ templates replacements for DEFINE_INTERFACE_X and RegisterFunction macros 2021-03-01 20:52:24 +00:00
test_TerritoryManager.h Pass some strings and a vector as const refs. 2017-02-24 17:02:10 +00:00