0ad/source/simulation2
wraitii d8ea401a95 Decouple LOS resolution from terrain resolution
Introduce a LOS_TILE_SIZE, to replace usage of TERRITORY_TILE_SIZE in
the LOS code.
This makes it possible to change the resolution of LOS/Terrain without
affecting the other component.

Additional refactoring:
- LosTile has been renamed LosRegion (it's more comparable to the
hierarchical pathfinder regions/spatial subdivisions)
- LosState explicitly refers to "los vertices" instead of terrain
vertices.

Refs #5566

Differential Revision: https://code.wildfiregames.com/D3076
This was SVN commit r24980.
2021-03-02 16:44:40 +00:00
..
components Decouple LOS resolution from terrain resolution 2021-03-02 16:44:40 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Decouple LOS resolution from terrain resolution 2021-03-02 16:44:40 +00:00
scripting Fixes building snapping for non-square foundations. Fixes #5976 2021-02-03 17:03:44 +00:00
serialization Change ENSURE in BinarySerializer to try and get more debug data. 2021-01-30 09:13:13 +00:00
system Introduce C++ templates replacements for DEFINE_INTERFACE_X and RegisterFunction macros 2021-03-01 20:52:24 +00:00
tests Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
MessageTypes.h Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
Simulation2.cpp Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
Simulation2.h Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00