0ad/source/network/scripting/JSInterface_Network.h
wraitii ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00

48 lines
2.4 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_NETWORK
#define INCLUDED_JSI_NETWORK
#include "lib/types.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
namespace JSI_Network
{
u16 GetDefaultPort(ScriptInterface::CmptPrivate* pCmptPrivate);
bool HasNetServer(ScriptInterface::CmptPrivate* pCmptPrivate);
bool HasNetClient(ScriptInterface::CmptPrivate* pCmptPrivate);
void StartNetworkGame(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetNetworkGameAttributes(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue attribs1);
void StartNetworkHost(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, const u16 serverPort, const CStr& hostLobbyName);
void StartNetworkJoin(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool useSTUN, const CStr& hostJID);
JS::Value FindStunEndpoint(ScriptInterface::CmptPrivate* pCmptPrivate, int port);
void DisconnectNetworkGame(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value PollNetworkClient(ScriptInterface::CmptPrivate* pCmptPrivate);
CStr GetPlayerGUID(ScriptInterface::CmptPrivate* pCmptPrivate);
void KickPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, bool ban);
void AssignNetworkPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, int playerID, const CStr& guid);
void ClearAllPlayerReady (ScriptInterface::CmptPrivate* pCmptPrivate);
void SendNetworkChat(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& message);
void SendNetworkReady(ScriptInterface::CmptPrivate* pCmptPrivate, int message);
void SetTurnLength(ScriptInterface::CmptPrivate* pCmptPrivate, int length);
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
}
#endif // INCLUDED_JSI_NETWORK