/* Copyright (C) 2018 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_NETWORK #define INCLUDED_JSI_NETWORK #include "lib/types.h" #include "ps/CStr.h" #include "scriptinterface/ScriptInterface.h" namespace JSI_Network { u16 GetDefaultPort(ScriptInterface::CmptPrivate* pCmptPrivate); bool HasNetServer(ScriptInterface::CmptPrivate* pCmptPrivate); bool HasNetClient(ScriptInterface::CmptPrivate* pCmptPrivate); void StartNetworkGame(ScriptInterface::CmptPrivate* pCmptPrivate); void SetNetworkGameAttributes(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue attribs1); void StartNetworkHost(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, const u16 serverPort, const CStr& hostLobbyName); void StartNetworkJoin(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool useSTUN, const CStr& hostJID); JS::Value FindStunEndpoint(ScriptInterface::CmptPrivate* pCmptPrivate, int port); void DisconnectNetworkGame(ScriptInterface::CmptPrivate* pCmptPrivate); JS::Value PollNetworkClient(ScriptInterface::CmptPrivate* pCmptPrivate); CStr GetPlayerGUID(ScriptInterface::CmptPrivate* pCmptPrivate); void KickPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, bool ban); void AssignNetworkPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, int playerID, const CStr& guid); void ClearAllPlayerReady (ScriptInterface::CmptPrivate* pCmptPrivate); void SendNetworkChat(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& message); void SendNetworkReady(ScriptInterface::CmptPrivate* pCmptPrivate, int message); void SetTurnLength(ScriptInterface::CmptPrivate* pCmptPrivate, int length); void RegisterScriptFunctions(const ScriptInterface& scriptInterface); } #endif // INCLUDED_JSI_NETWORK