0ad/source/network/scripting
phosit d33fb147bc
Pass the game password at construction to Net*
CNetClient and CNetServer are constructed for a single match. The
password of a game can not be changed after creating the match. When the
password is passed to the constructor it's not possible to invoke the
functions in the wrong order and the `ENSURE` can be "checked at
compile-time" so to say.
2026-04-11 13:38:58 +02:00
..
JSInterface_Network.cpp Pass the game password at construction to Net* 2026-04-11 13:38:58 +02:00
JSInterface_Network.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00