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cursor: reflects the above; much simplified now. ogl_tex: preserve all texture state across reloads. add quality mechanism (perf boost on older cards). split up upload code. add ogl_tex_transform(). add more docs. renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int -> uint and call setters before ogl_tex_upload) GameSetup.cpp: add tex quality mechanism This was SVN commit r2803. |
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| .. | ||
| AlphaMapCalculator.cpp | ||
| AlphaMapCalculator.h | ||
| BlendShapes.h | ||
| ModelRData.cpp | ||
| ModelRData.h | ||
| PatchRData.cpp | ||
| PatchRData.h | ||
| PlayerRenderer.cpp | ||
| PlayerRenderer.h | ||
| Renderer.cpp | ||
| Renderer.h | ||
| SHCoeffs.cpp | ||
| SHCoeffs.h | ||
| TransparencyRenderer.cpp | ||
| TransparencyRenderer.h | ||
| VertexBuffer.cpp | ||
| VertexBuffer.h | ||
| VertexBufferManager.cpp | ||
| VertexBufferManager.h | ||