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cursor: reflects the above; much simplified now. ogl_tex: preserve all texture state across reloads. add quality mechanism (perf boost on older cards). split up upload code. add ogl_tex_transform(). add more docs. renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int -> uint and call setters before ogl_tex_upload) GameSetup.cpp: add tex quality mechanism This was SVN commit r2803. |
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| .. | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| maths | ||
| ps | ||
| renderer | ||
| scripting | ||
| simulation | ||
| sound | ||
| tools | ||
| main.cpp | ||
| ProgrammingSchedule.xls | ||