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cursor: reflects the above; much simplified now. ogl_tex: preserve all texture state across reloads. add quality mechanism (perf boost on older cards). split up upload code. add ogl_tex_transform(). add more docs. renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int -> uint and call setters before ogl_tex_upload) GameSetup.cpp: add tex quality mechanism This was SVN commit r2803. |
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| .. | ||
| unix | ||
| win | ||
| cpu.h | ||
| dir_watch.h | ||
| gfx.h | ||
| ia32.asm | ||
| ia32.cpp | ||
| ia32.h | ||
| os.h | ||
| snd.h | ||
| sysdep.cpp | ||
| sysdep.h | ||