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AIProxy.js
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And of course I forgot a file.
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2013-07-25 08:58:15 +00:00 |
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AlertRaiser.js
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Implement town bell
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2013-12-26 10:43:51 +00:00 |
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Attack.js
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Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
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2013-01-20 22:47:59 +00:00 |
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AttackDetection.js
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
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AuraManager.js
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
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Auras.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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Barter.js
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Barter. Closes #23.
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2011-11-24 15:43:32 +00:00 |
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BattleDetection.js
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Actually add the battle detection code. Refs #1425.
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2013-01-20 23:36:08 +00:00 |
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Builder.js
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BuildingAI.js
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Added Building AI, and some small changes to GarrisonHolder
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2010-11-17 07:30:25 +00:00 |
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BuildRestrictions.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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Capturable.js
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Add useful decay message for the AI, and fix a style issue
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2015-04-27 18:38:00 +00:00 |
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CeasefireManager.js
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Add optional ceasefire time to the game. Patch by elexis. Fixes #2749
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2015-05-05 13:38:36 +00:00 |
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Cost.js
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DamageReceiver.js
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# Primitive melee combat support in new simulation system
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2010-02-05 22:00:39 +00:00 |
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EndGameManager.js
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add wonder victory condition. Refs #1649
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2013-12-28 13:40:39 +00:00 |
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EntityLimits.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
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Formation.js
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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Foundation.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
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GarrisonHolder.js
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Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
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2014-01-18 20:26:52 +00:00 |
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Gate.js
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Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
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2012-07-08 16:25:33 +00:00 |
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Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
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Heal.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
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Health.js
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
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Loot.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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Looter.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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Messages.js
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allow maps to handle garrisoned units, fixes #2984
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2015-01-13 17:59:55 +00:00 |
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Pack.js
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
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Player.js
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Fix the productionQueue for capturing. Needs the AI to be fixed in a similar way, and still needs template changes to see the full effect. Refs #2614
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2015-04-06 15:02:37 +00:00 |
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ProductionQueue.js
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let the AIs know when a training has started
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2014-06-14 14:34:37 +00:00 |
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Promotion.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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RallyPoint.js
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# Add rally points for newly-trained units, based on patch from evans.
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2010-08-05 10:20:47 +00:00 |
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Repairable.js
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add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
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2015-08-27 20:31:10 +00:00 |
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ResourceDropsite.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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ResourceGatherer.js
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Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
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2012-04-18 11:30:28 +00:00 |
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ResourceSupply.js
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Add QueryMiragedInterface. Fixes #3189.
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2015-05-01 17:03:37 +00:00 |
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ResourceTrickle.js
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Implements resource trickle. Allows decimal player resources. Fixes #2413.
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2014-01-31 12:01:49 +00:00 |
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SkirmishReplacer.js
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
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Sound.js
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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StatisticsTracker.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
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StatusBars.js
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
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TechnologyManager.js
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Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
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2015-06-19 09:24:55 +00:00 |
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TerritoryDecay.js
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petra: continuation on capture adaptation
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2015-04-29 17:59:29 +00:00 |
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Timer.js
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# Primitive melee combat support in new simulation system
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2010-02-05 22:00:39 +00:00 |
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Trader.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
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TrainingRestrictions.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
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Trigger.js
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read starting tech, disabled tech, ... from map JSON file, refs #1404
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2015-02-05 22:29:36 +00:00 |
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TriggerPoint.js
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Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
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2014-06-23 13:42:59 +00:00 |
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UnitAI.js
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Move ship to shoreline when tasking units to garrison inside, fixes #1391
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2013-11-08 23:22:59 +00:00 |
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WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
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WallSet.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
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Wonder.js
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add wonder victory condition. Refs #1649
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2013-12-28 13:40:39 +00:00 |