0ad/binaries/data/mods/public/simulation/components
leper a67b3b8942 UnitAI cleanup. Setup*RangeQuery. Refs #3080.
Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.

This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
..
interfaces add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
tests Fix test failure. 2015-08-29 22:49:32 +00:00
AIInterface.js do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133 2015-07-17 17:45:15 +00:00
AIProxy.js petra now try to regain capture points of its own structure, plus some bug fixes 2015-05-14 20:09:45 +00:00
AlertRaiser.js Rename some occurences of *Man to cmp*Manager. 2015-08-29 22:49:42 +00:00
Armour.js Code cleanup. 2015-06-16 14:35:16 +00:00
Attack.js Same as previous commit, but nicer. Refs #3329 2015-07-27 20:39:46 +00:00
AttackDetection.js Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257. 2015-06-15 01:16:51 +00:00
AuraManager.js Revert 7cc2d65ec7. 2015-08-21 07:29:08 +00:00
Auras.js Fix null-reference 2015-05-31 12:23:08 +00:00
Barter.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
BuildingAI.js Fix issue with preferences in BuildingAI. Refs #1731 2015-04-26 08:21:43 +00:00
BuildRestrictions.js New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Capturable.js improve consistency between decay and regen rates for buildings, fixes #3332 2015-07-16 18:29:53 +00:00
CeasefireManager.js this varying ceaseFireTimeRemaining was disturbing when ceasefire was inactive and display selection state activated 2015-06-03 17:16:11 +00:00
Cost.js rounding needed for houses with popBonus%5 != 0, fixes #3328 2015-07-12 15:23:34 +00:00
EndGameManager.js Fix 1vs1 Game, Fix Resign double message 2015-05-10 16:12:55 +00:00
EntityLimits.js fix limit changer when stating limit = 0 2015-01-24 12:03:31 +00:00
Fogging.js Add QueryMiragedInterface. Fixes #3189. 2015-05-01 17:03:37 +00:00
Formation.js Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292. 2015-07-18 08:37:49 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
GarrisonHolder.js improve the fix of b30e7ca26b for lag when failed ejection of lots of units 2015-05-09 18:16:41 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js Rename some occurences of *Man to cmp*Manager. 2015-08-29 22:49:42 +00:00
Heal.js Fix undefined property warning. Fixes #2742. 2014-08-23 17:23:15 +00:00
Health.js Rename some occurences of *Man to cmp*Manager. 2015-08-29 22:49:42 +00:00
Identity.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311 2015-08-22 17:57:41 +00:00
Mirage.js Add QueryMiragedInterface. Fixes #3189. 2015-05-01 17:03:37 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Implement building capturing. Fixes #996 2015-04-20 07:45:45 +00:00
Player.js Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055 2015-06-19 09:24:55 +00:00
PlayerManager.js Fix the initial exploration of territories, which shouldn't be performed in Atlas. 2015-01-08 22:36:13 +00:00
ProductionQueue.js Fix issues with technologies and pop bonus/cost. Patch by Vladislav. Fixes #3236 2015-06-02 14:33:21 +00:00
Promotion.js fix the fix of setHeldPosition in b17ffaeb7e 2014-06-15 17:27:03 +00:00
RallyPoint.js Allow setting rallypoint on enemy entities. Patch by maveric, fixes #1046 2015-05-26 10:59:09 +00:00
Repairable.js add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
ResourceDropsite.js Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629. 2014-11-22 23:21:11 +00:00
ResourceGatherer.js Add QueryMiragedInterface. Fixes #3189. 2015-05-01 17:03:37 +00:00
ResourceSupply.js Add QueryMiragedInterface. Fixes #3189. 2015-05-01 17:03:37 +00:00
ResourceTrickle.js Change ResourceTrickle schema to match all other resource schemas. Patch by s0600204. Fixes #3303. 2015-06-17 15:26:06 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
Sound.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321 2015-08-23 17:44:37 +00:00
StatusBars.js Fix math 2015-06-04 16:06:37 +00:00
TechnologyManager.js Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055 2015-06-19 09:24:55 +00:00
TechnologyTemplateManager.js Fix syntax errors in two auras. 2014-06-04 22:27:36 +00:00
TerritoryDecay.js minor cleanup 2015-07-29 17:50:04 +00:00
Timer.js Reverts the use of Set in f5336c42b8. 2014-09-20 18:48:12 +00:00
Trader.js allow changing the trading gain with tech + rework of market techs, fixes #3326 2015-07-17 19:27:15 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
Trigger.js Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055 2015-06-19 09:24:55 +00:00
TriggerPoint.js Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other) 2014-06-23 15:55:07 +00:00
UnitAI.js UnitAI cleanup. Setup*RangeQuery. Refs #3080. 2015-08-29 22:49:52 +00:00
UnitMotionFlying.js add dummy setspeed method to UnitMotionFlying 2014-01-09 12:53:28 +00:00
ValueModificationManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
Visibility.js Fix enemy corpses visible in the fog of war. Fixes #3179. 2015-08-16 09:29:34 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet. 2014-06-23 17:37:27 +00:00