| .. |
|
interfaces
|
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
|
2015-08-27 20:31:10 +00:00 |
|
tests
|
Fix test failure.
|
2015-08-29 22:49:32 +00:00 |
|
AIInterface.js
|
do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133
|
2015-07-17 17:45:15 +00:00 |
|
AIProxy.js
|
petra now try to regain capture points of its own structure, plus some bug fixes
|
2015-05-14 20:09:45 +00:00 |
|
AlertRaiser.js
|
Rename some occurences of *Man to cmp*Manager.
|
2015-08-29 22:49:42 +00:00 |
|
Armour.js
|
Code cleanup.
|
2015-06-16 14:35:16 +00:00 |
|
Attack.js
|
Same as previous commit, but nicer. Refs #3329
|
2015-07-27 20:39:46 +00:00 |
|
AttackDetection.js
|
Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257.
|
2015-06-15 01:16:51 +00:00 |
|
AuraManager.js
|
Revert 7cc2d65ec7.
|
2015-08-21 07:29:08 +00:00 |
|
Auras.js
|
Fix null-reference
|
2015-05-31 12:23:08 +00:00 |
|
Barter.js
|
Allow system components to be registered on the scripting side (so mods can make their own system components).
|
2014-05-18 13:44:08 +00:00 |
|
BattleDetection.js
|
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
|
2014-01-12 23:13:24 +00:00 |
|
Builder.js
|
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
|
2015-08-27 20:31:10 +00:00 |
|
BuildingAI.js
|
Fix issue with preferences in BuildingAI. Refs #1731
|
2015-04-26 08:21:43 +00:00 |
|
BuildRestrictions.js
|
New long-range pathfinder.
|
2015-06-12 18:58:24 +00:00 |
|
Capturable.js
|
improve consistency between decay and regen rates for buildings, fixes #3332
|
2015-07-16 18:29:53 +00:00 |
|
CeasefireManager.js
|
this varying ceaseFireTimeRemaining was disturbing when ceasefire was inactive and display selection state activated
|
2015-06-03 17:16:11 +00:00 |
|
Cost.js
|
rounding needed for houses with popBonus%5 != 0, fixes #3328
|
2015-07-12 15:23:34 +00:00 |
|
EndGameManager.js
|
Fix 1vs1 Game, Fix Resign double message
|
2015-05-10 16:12:55 +00:00 |
|
EntityLimits.js
|
fix limit changer when stating limit = 0
|
2015-01-24 12:03:31 +00:00 |
|
Fogging.js
|
Add QueryMiragedInterface. Fixes #3189.
|
2015-05-01 17:03:37 +00:00 |
|
Formation.js
|
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
|
2015-07-18 08:37:49 +00:00 |
|
FormationAttack.js
|
Let formations attack other formations (still without keeping their formation position though)
|
2014-01-21 16:50:58 +00:00 |
|
Foundation.js
|
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
|
2015-08-27 20:31:10 +00:00 |
|
GarrisonHolder.js
|
improve the fix of b30e7ca26b for lag when failed ejection of lots of units
|
2015-05-09 18:16:41 +00:00 |
|
Gate.js
|
Gates now handle allies made using diplomacy.
|
2013-04-18 18:18:34 +00:00 |
|
Guard.js
|
allow units to guard/escort buildings or units, fixes #2034
|
2013-11-30 17:30:08 +00:00 |
|
GuiInterface.js
|
Rename some occurences of *Man to cmp*Manager.
|
2015-08-29 22:49:42 +00:00 |
|
Heal.js
|
Fix undefined property warning. Fixes #2742.
|
2014-08-23 17:23:15 +00:00 |
|
Health.js
|
Rename some occurences of *Man to cmp*Manager.
|
2015-08-29 22:49:42 +00:00 |
|
Identity.js
|
Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
|
2015-05-26 12:25:10 +00:00 |
|
Loot.js
|
Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
|
Looter.js
|
Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
|
2015-08-22 17:57:41 +00:00 |
|
Mirage.js
|
Add QueryMiragedInterface. Fixes #3189.
|
2015-05-01 17:03:37 +00:00 |
|
MotionBall.js
|
# Add documentation of the entity template XML file format.
|
2010-04-23 16:09:03 +00:00 |
|
Pack.js
|
Implement building capturing. Fixes #996
|
2015-04-20 07:45:45 +00:00 |
|
Player.js
|
Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
|
2015-06-19 09:24:55 +00:00 |
|
PlayerManager.js
|
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
|
2015-01-08 22:36:13 +00:00 |
|
ProductionQueue.js
|
Fix issues with technologies and pop bonus/cost. Patch by Vladislav. Fixes #3236
|
2015-06-02 14:33:21 +00:00 |
|
Promotion.js
|
fix the fix of setHeldPosition in b17ffaeb7e
|
2014-06-15 17:27:03 +00:00 |
|
RallyPoint.js
|
Allow setting rallypoint on enemy entities. Patch by maveric, fixes #1046
|
2015-05-26 10:59:09 +00:00 |
|
Repairable.js
|
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
|
2015-08-27 20:31:10 +00:00 |
|
ResourceDropsite.js
|
Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629.
|
2014-11-22 23:21:11 +00:00 |
|
ResourceGatherer.js
|
Add QueryMiragedInterface. Fixes #3189.
|
2015-05-01 17:03:37 +00:00 |
|
ResourceSupply.js
|
Add QueryMiragedInterface. Fixes #3189.
|
2015-05-01 17:03:37 +00:00 |
|
ResourceTrickle.js
|
Change ResourceTrickle schema to match all other resource schemas. Patch by s0600204. Fixes #3303.
|
2015-06-17 15:26:06 +00:00 |
|
Settlement.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
|
SkirmishReplacer.js
|
Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
|
2014-05-18 15:53:57 +00:00 |
|
Sound.js
|
Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
|
2015-05-26 12:25:10 +00:00 |
|
Stamina.js
|
Convert all remaining entity template data to new file format.
|
2010-05-15 21:07:52 +00:00 |
|
StatisticsTracker.js
|
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
|
2015-08-23 17:44:37 +00:00 |
|
StatusBars.js
|
Fix math
|
2015-06-04 16:06:37 +00:00 |
|
TechnologyManager.js
|
Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
|
2015-06-19 09:24:55 +00:00 |
|
TechnologyTemplateManager.js
|
Fix syntax errors in two auras.
|
2014-06-04 22:27:36 +00:00 |
|
TerritoryDecay.js
|
minor cleanup
|
2015-07-29 17:50:04 +00:00 |
|
Timer.js
|
Reverts the use of Set in f5336c42b8.
|
2014-09-20 18:48:12 +00:00 |
|
Trader.js
|
allow changing the trading gain with tech + rework of market techs, fixes #3326
|
2015-07-17 19:27:15 +00:00 |
|
TrainingRestrictions.js
|
Fixes some erroneous documentation in EntityLimits.
|
2013-10-06 03:13:46 +00:00 |
|
Trigger.js
|
Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
|
2015-06-19 09:24:55 +00:00 |
|
TriggerPoint.js
|
Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
|
2014-06-23 15:55:07 +00:00 |
|
UnitAI.js
|
UnitAI cleanup. Setup*RangeQuery. Refs #3080.
|
2015-08-29 22:49:52 +00:00 |
|
UnitMotionFlying.js
|
add dummy setspeed method to UnitMotionFlying
|
2014-01-09 12:53:28 +00:00 |
|
ValueModificationManager.js
|
Allow system components to be registered on the scripting side (so mods can make their own system components).
|
2014-05-18 13:44:08 +00:00 |
|
Visibility.js
|
Fix enemy corpses visible in the fog of war. Fixes #3179.
|
2015-08-16 09:29:34 +00:00 |
|
WallPiece.js
|
Wall placement. Closes #786.
|
2012-05-05 19:22:22 +00:00 |
|
WallSet.js
|
Fix some whitespace in scripts
|
2012-05-09 12:14:22 +00:00 |
|
Wonder.js
|
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
|
2014-06-23 17:37:27 +00:00 |