mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 05:44:08 -07:00
Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
||
* This file is part of 0 A.D.
|
||
*
|
||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||
* it under the terms of the GNU General Public License as published by
|
||
* the Free Software Foundation, either version 2 of the License, or
|
||
* (at your option) any later version.
|
||
*
|
||
* 0 A.D. is distributed in the hope that it will be useful,
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
* GNU General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||
*/
|
||
|
||
#ifndef INCLUDED_ICMPGUIINTERFACE
|
||
#define INCLUDED_ICMPGUIINTERFACE
|
||
|
||
#include "simulation2/system/Interface.h"
|
||
|
||
class ICmpGuiInterface : public IComponent
|
||
{
|
||
public:
|
||
/**
|
||
* Generic call function, for use by GUI scripts to talk to the GuiInterface script.
|
||
*/
|
||
virtual void ScriptCall(int player, const std::wstring& cmd, JS::HandleValue data, JS::MutableHandleValue ret) = 0;
|
||
// TODO: some of the earlier functions should just use ScriptCall.
|
||
|
||
DECLARE_INTERFACE_TYPE(GuiInterface)
|
||
};
|
||
|
||
#endif // INCLUDED_ICMPGUIINTERFACE
|