0ad/binaries/data/mods/public/simulation/components/interfaces/Capturable.js
2015-04-27 18:38:00 +00:00

8 lines
330 B
JavaScript

Engine.RegisterInterface("Capturable");
// Message in the form of {"capturePoints": [gaia, p1, p2, ...]}
Engine.RegisterMessageType("CapturePointsChanged");
// Message in the form of {"regenerating": Boolean, "rate": Number}
// Where rate is always zero when not decaying
Engine.RegisterMessageType("CaptureRegenStateChanged");