0ad/binaries/data/mods/public/simulation/components
wraitii 1694913b16 Make "no formation" the default setting but keep formations activated to help pathfinding in A19. Use at your own risk. Refs #3505 and #3565.
Also make rabbit, chicken and shark no longer obstruct movement, to
further help with pathfinding. These may or may not be udpated later.
Refs #3562. Fixes #3497.

This was SVN commit r17166.
2015-11-01 17:10:19 +00:00
..
interfaces add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
tests fix standGround units not attacking, patch by karamel, fixes #3284 2015-10-08 20:48:05 +00:00
AIInterface.js do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133 2015-07-17 17:45:15 +00:00
AIProxy.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
AlertRaiser.js Rename some occurences of *Man to cmp*Manager. 2015-08-29 22:49:42 +00:00
Armour.js Code cleanup. 2015-06-16 14:35:16 +00:00
Attack.js remove orphan function after ef4a1e261c, patch by stanislas69 2015-10-17 16:55:21 +00:00
AttackDetection.js Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257. 2015-06-15 01:16:51 +00:00
AuraManager.js Revert 7cc2d65ec7. 2015-08-21 07:29:08 +00:00
Auras.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Barter.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
BattleDetection.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Builder.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
BuildingAI.js Do not create range queries in case we aren't at war with anyone. Fixes #3382. 2015-08-30 02:49:49 +00:00
BuildRestrictions.js Fixes incorrect build restriction message for MaxDistance, patch by karamel, fixes #3529 2015-10-17 09:47:01 +00:00
Capturable.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
CeasefireManager.js fix the ceaseFire gui, patch by elexis, fixes #3413 2015-10-10 16:51:52 +00:00
Cost.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
EndGameManager.js add some missing semicolon 2015-09-21 21:08:58 +00:00
EntityLimits.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Fogging.js JS component cleanup. 2015-09-12 20:58:57 +00:00
Formation.js add some missing semicolon 2015-09-21 21:08:58 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
GarrisonHolder.js fix UnitAI state of turrets, fix #3481 2015-10-08 21:59:52 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js add some missing semicolon 2015-09-21 21:08:58 +00:00
Heal.js update attack and heal range queries, patch by leper, fixes #3080 2015-09-27 12:23:40 +00:00
Health.js Rename some occurences of *Man to cmp*Manager. 2015-08-29 22:49:42 +00:00
Identity.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js JS component cleanup. 2015-09-12 20:58:57 +00:00
Mirage.js Copy capture points for mirages. Fixes #3475. 2015-10-01 16:32:48 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Implement building capturing. Fixes #996 2015-04-20 07:45:45 +00:00
Player.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
PlayerManager.js Fix the initial exploration of territories, which shouldn't be performed in Atlas. 2015-01-08 22:36:13 +00:00
ProductionQueue.js add some missing semicolon 2015-09-21 21:08:58 +00:00
Promotion.js improves 38af159598 2015-10-09 18:14:53 +00:00
RallyPoint.js Allow setting rallypoint on enemy entities. Patch by maveric, fixes #1046 2015-05-26 10:59:09 +00:00
Repairable.js add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633 2015-08-27 20:31:10 +00:00
ResourceDropsite.js Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629. 2014-11-22 23:21:11 +00:00
ResourceGatherer.js JS component cleanup. 2015-09-12 20:58:57 +00:00
ResourceSupply.js Add QueryMiragedInterface. Fixes #3189. 2015-05-01 17:03:37 +00:00
ResourceTrickle.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Sound.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Clean up line endings. 2015-09-12 20:58:59 +00:00
StatusBars.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
TechnologyManager.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
TechnologyTemplateManager.js Fix syntax errors in two auras. 2014-06-04 22:27:36 +00:00
TerritoryDecay.js only decay towards connected tiles, fixes #3558 2015-10-31 13:26:59 +00:00
Timer.js Reverts the use of Set in f5336c42b8. 2014-09-20 18:48:12 +00:00
Trader.js JS component cleanup. 2015-09-12 20:58:57 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
Trigger.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
TriggerPoint.js Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other) 2014-06-23 15:55:07 +00:00
UnitAI.js Make "no formation" the default setting but keep formations activated to help pathfinding in A19. Use at your own risk. Refs #3505 and #3565. 2015-11-01 17:10:19 +00:00
UnitMotionFlying.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
ValueModificationManager.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Visibility.js Revert a wrongly committed WIP change. 2015-09-18 19:54:19 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet. 2014-06-23 17:37:27 +00:00