..
interfaces
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
2015-08-27 20:31:10 +00:00
tests
fix standGround units not attacking, patch by karamel, fixes #3284
2015-10-08 20:48:05 +00:00
AIInterface.js
do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133
2015-07-17 17:45:15 +00:00
AIProxy.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
AlertRaiser.js
Rename some occurences of *Man to cmp*Manager.
2015-08-29 22:49:42 +00:00
Armour.js
Code cleanup.
2015-06-16 14:35:16 +00:00
Attack.js
remove orphan function after ef4a1e261c, patch by stanislas69
2015-10-17 16:55:21 +00:00
AttackDetection.js
Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257 .
2015-06-15 01:16:51 +00:00
AuraManager.js
Revert 7cc2d65ec7.
2015-08-21 07:29:08 +00:00
Auras.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
Barter.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
BattleDetection.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
Builder.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
BuildingAI.js
Do not create range queries in case we aren't at war with anyone. Fixes #3382 .
2015-08-30 02:49:49 +00:00
BuildRestrictions.js
Fixes incorrect build restriction message for MaxDistance, patch by karamel, fixes #3529
2015-10-17 09:47:01 +00:00
Capturable.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
CeasefireManager.js
fix the ceaseFire gui, patch by elexis, fixes #3413
2015-10-10 16:51:52 +00:00
Cost.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
EndGameManager.js
add some missing semicolon
2015-09-21 21:08:58 +00:00
EntityLimits.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
Fogging.js
JS component cleanup.
2015-09-12 20:58:57 +00:00
Formation.js
add some missing semicolon
2015-09-21 21:08:58 +00:00
FormationAttack.js
Let formations attack other formations (still without keeping their formation position though)
2014-01-21 16:50:58 +00:00
Foundation.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
GarrisonHolder.js
fix UnitAI state of turrets, fix #3481
2015-10-08 21:59:52 +00:00
Gate.js
Gates now handle allies made using diplomacy.
2013-04-18 18:18:34 +00:00
Guard.js
allow units to guard/escort buildings or units, fixes #2034
2013-11-30 17:30:08 +00:00
GuiInterface.js
add some missing semicolon
2015-09-21 21:08:58 +00:00
Heal.js
update attack and heal range queries, patch by leper, fixes #3080
2015-09-27 12:23:40 +00:00
Health.js
Rename some occurences of *Man to cmp*Manager.
2015-08-29 22:49:42 +00:00
Identity.js
Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
2015-05-26 12:25:10 +00:00
Loot.js
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
Looter.js
JS component cleanup.
2015-09-12 20:58:57 +00:00
Mirage.js
Copy capture points for mirages. Fixes #3475 .
2015-10-01 16:32:48 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Pack.js
Implement building capturing. Fixes #996
2015-04-20 07:45:45 +00:00
Player.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
PlayerManager.js
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
2015-01-08 22:36:13 +00:00
ProductionQueue.js
add some missing semicolon
2015-09-21 21:08:58 +00:00
Promotion.js
improves 38af159598
2015-10-09 18:14:53 +00:00
RallyPoint.js
Allow setting rallypoint on enemy entities. Patch by maveric, fixes #1046
2015-05-26 10:59:09 +00:00
Repairable.js
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
2015-08-27 20:31:10 +00:00
ResourceDropsite.js
Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629 .
2014-11-22 23:21:11 +00:00
ResourceGatherer.js
JS component cleanup.
2015-09-12 20:58:57 +00:00
ResourceSupply.js
Add QueryMiragedInterface. Fixes #3189 .
2015-05-01 17:03:37 +00:00
ResourceTrickle.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
SkirmishReplacer.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
Sound.js
Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
2015-05-26 12:25:10 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatisticsTracker.js
Clean up line endings.
2015-09-12 20:58:59 +00:00
StatusBars.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
TechnologyManager.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
TechnologyTemplateManager.js
Fix syntax errors in two auras.
2014-06-04 22:27:36 +00:00
TerritoryDecay.js
only decay towards connected tiles, fixes #3558
2015-10-31 13:26:59 +00:00
Timer.js
Reverts the use of Set in f5336c42b8.
2014-09-20 18:48:12 +00:00
Trader.js
JS component cleanup.
2015-09-12 20:58:57 +00:00
TrainingRestrictions.js
Fixes some erroneous documentation in EntityLimits.
2013-10-06 03:13:46 +00:00
Trigger.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
TriggerPoint.js
Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
2014-06-23 15:55:07 +00:00
UnitAI.js
Make "no formation" the default setting but keep formations activated to help pathfinding in A19. Use at your own risk. Refs #3505 and #3565 .
2015-11-01 17:10:19 +00:00
UnitMotionFlying.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
ValueModificationManager.js
another bunch of cleanup (mainly missing semicolon) signaled by jshint
2015-09-19 12:50:48 +00:00
Visibility.js
Revert a wrongly committed WIP change.
2015-09-18 19:54:19 +00:00
WallPiece.js
Wall placement. Closes #786 .
2012-05-05 19:22:22 +00:00
WallSet.js
Fix some whitespace in scripts
2012-05-09 12:14:22 +00:00
Wonder.js
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
2014-06-23 17:37:27 +00:00