0ad/source/tools/atlas/GameInterface/Handlers
2014-07-03 20:07:15 +00:00
..
BrushHandlers.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
CameraCtrlHandlers.cpp Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678. 2012-03-03 23:48:04 +00:00
CinemaHandler.cpp Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9 2011-12-29 01:17:03 +00:00
CommandHandlers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ElevationHandlers.cpp make new elevation tool more drastic + add RMB action 2013-08-17 14:02:18 +00:00
EnvironmentHandlers.cpp Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
GraphicsSetupHandlers.cpp Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813. 2013-08-20 21:07:42 +00:00
MapHandlers.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
MessageHandler.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
MessageHandler.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MiscHandlers.cpp Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
ObjectHandlers.cpp Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17 2014-06-30 10:20:20 +00:00
PlayerHandlers.cpp Adds AI control to Atlas player panel 2011-06-13 23:32:41 +00:00
TerrainHandlers.cpp Rationalise terrain dirty-rect coordinates. 2012-04-17 22:35:34 +00:00
TriggerHandler.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00